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error: can't allocate .text, size 00002662 (page 0) in RAML1 (avail: 00001000) >> error: can't allocate .ebss, size 00002181 (page 1) in RAML5 (avail: 00001000) >> error: errors in input - ./Debug/PWM.out not built MEMORY { PAGE 0: /* Program Memory */ /* Memory (RAM/FLASH/OTP) blocks can be moved to PAGE1 for data allocation */ RAML0 : origin = 0x008000, length = 0x001000 /* on-chip RAM block L0 */ RAML1 : origin = 0x009000, length = 0x001000 /* on-chip RAM block L1 */ RAML2 : origin = 0x00A000, length = 0x001000 /* on-chip RAM block L2 */ RAML3 : origin = 0x00B000, length = 0x001000 /* on-chip RAM block L3 */ FLASHH : origin = 0x300000, length = 0x008000 /* on-chip FLASH */ FLASHG : origin = 0x308000, length = 0x008000 /* on-chip FLASH */ FLASHF : origin = 0x310000, length = 0x008000 /* on-chip FLASH */ FLASHE : origin = 0x318000, length = 0x008000 /* on-chip FLASH */ FLASHD : origin = 0x320000, length = 0x008000 /* on-chip FLASH */ FLASHC : origin = 0x328000, length = 0x008000 /* on-chip FLASH */ FLASHB : origin = 0x330000, length = 0x008000 /* on-chip FLASH */ FLASHA : origin = 0x338000, length = 0x007F80 /* on-chip FLASH */ CSM_RSVD : origin = 0x33FF80, length = 0x000076 /* Part of FLASHA. Program with all 0x0000 when CSM is in use. */ BEGIN : origin = 0x33FFF6, length = 0x000002 /* Part of FLASHA. Used for "boot to Flash" bootloader mode. */ CSM_PWL : origin = 0x33FFF8, length = 0x000008 /* Part of FLASHA. CSM password locations in FLASHA */ OTP : origin = 0x380400, length = 0x000400 /* on-chip OTP */ ADC_CAL : origin = 0x380080, length = 0x000009 /* ADC_cal function in Reserved memory */ IQTABLES : origin = 0x3FE000, length = 0x000b50 /* IQ Math Tables in Boot ROM */ IQTABLES2 : origin = 0x3FEB50, length = 0x00008c /* IQ Math Tables in Boot ROM */ FPUTABLES : origin = 0x3FEBDC, length = 0x0006A0 /* FPU Tables in Boot ROM */ ROM : origin = 0x3FF27C, length = 0x000D44 /* Boot ROM */ RESET : origin = 0x3FFFC0, length = 0x000002 /* part of boot ROM */ VECTORS : origin = 0x3FFFC2, length = 0x00003E /* part of boot ROM */ PAGE 1 : /* Data Memory */ /* Memory (RAM/FLASH/OTP) blocks can be moved to PAGE0 for program allocation */ /* Registers remain on PAGE1 */ BOOT_RSVD : origin = 0x000000, length = 0x000050 /* Part of M0, BOOT rom will use this for stack */ RAMM0 : origin = 0x000050, length = 0x0003B0 /* on-chip RAM block M0 */ RAMM1 : origin = 0x000400, length = 0x000400 /* on-chip RAM block M1 */ RAML4 : origin = 0x00C000, length = 0x001000 /* on-chip RAM block L1 */ RAML5 : origin = 0x00D000, length = 0x001000 /* on-chip RAM block L1 */ RAML6 : origin = 0x00E000, length = 0x001000 /* on-chip RAM block L1 */ RAML7 : origin = 0x00F000, length = 0x001000 /* on-chip RAM block L1 */ } /* Allocate sections to memory blocks. Note: codestart user defined section in DSP28_CodeStartBranch.asm used to redirect code execution when booting to flash ramfuncs user defined section to store functions that will be copied from Flash into RAM */ SECTIONS { /* Allocate program areas: */ .cinit : > RAML0 PAGE = 0 .pinit : > RAML0 PAGE = 0 .test : >RAML1 PAGE = 0 codestart : > RAML3 PAGE = 0 ramfuncs : > RAML1 PAGE = 0 csmpasswds : > CSM_PWL PAGE = 0 csm_rsvd : > CSM_RSVD PAGE = 0 /* Allocate uninitalized data sections: */ .stack : > RAMM1 PAGE = 1 .ebss : > RAML5 PAGE = 1 .esysmem : > RAMM1 PAGE = 1 /* Initalized sections go in Flash */ /* For SDFlash to program these, they must be allocated to page 0 */ .econst : > RAML1 PAGE = 0 .switch : > RAML1 PAGE = 0 /* Allocate IQ math areas: */ IQmathTables : > IQTABLES, PAGE = 0, TYPE = NOLOAD IQmathTables2 : > IQTABLES2, PAGE = 0, TYPE = NOLOAD FPUmathTables : > FPUTABLES, PAGE = 0, TYPE = NOLOAD .reset : > RESET, PAGE = 0, TYPE = DSECT vectors : > VECTORS PAGE = 0, TYPE = DSECT /* Allocate ADC_cal function (pre-programmed by factory into TI reserved memory) */ .adc_cal : load = ADC_CAL, PAGE = 0, TYPE = NOLOAD } /* //=========================================================================== // End of file. //=========================================================================== */ |
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看内存映射
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