今天有点空,我们移植一下LVGL~
先看效果图:
在这之前,我们得调试好屏幕及触摸~
我们以之前的LCD那个程序为模板,开始添加LVGL文件。
先下载LVGL源文件包:
删去一些不必要的,整理成:
解压下来,将GUI添加进工程:
其中由于LVGL的特性,需要添加C99支持,并屏蔽一些类型的警告:
勾选C99,并在Misc Controls 中填入 --diag_suppress=68 --diag_supp
ress=111 --diag_suppress=550:
添加LVGL的心跳,这了由于已经用了SYS tiCK作为延时定时器。
我们这了新开一个定时器1,并设定为1ms中断,为LVGL提供心跳节拍~
- #include "timer.h"
- #include "lvgl.h"
- //1秒产生一次中断 int_time = CLK / ((prescaler+1) * (period+1))
- void TIM1_Int_Init(u16 arr,u16 psc)
- {
- timer_parameter_struct timer_parameter;
- rcu_periph_clock_enable(RCU_TIMER1);
- //预分频
- timer_parameter.prescaler = psc,
- //对齐模式
- timer_parameter.alignedmode = TIMER_COUNTER_EDGE,
- //定时器增长方向
- timer_parameter.counterdirection = TIMER_COUNTER_UP,
- //定时器自动加载值
- timer_parameter.period = arr,
- //时钟分频值
- timer_parameter.clockdivision = TIMER_CKDIV_DIV4,
- timer_init(TIMER1, &timer_parameter);
- timer_interrupt_enable(TIMER1, TIMER_INT_UP);
- nvic_irq_enable(TIMER1_IRQn, 0, 2);
- timer_enable(TIMER1);
- }
- void TIMER1_IRQHandler()
- {
- if (timer_interrupt_flag_get(TIMER1, TIMER_INT_UP) != RESET)
- {
- lv_tick_inc(1);//lvgl的1ms心跳
- timer_interrupt_flag_clear(TIMER1, TIMER_INT_UP);
- }
- }
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在main初始化里面设定:
- TIM1_Int_Init(999,119);//定时器初始化(1ms 中断),用于给 lvgl 提供 1ms 的心跳节拍
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其余就是一些常见的config的配置:
对lv_conf.h进行如下修改:
- /**
- * [url=home.php?mod=space&uid=1455510]@file[/url] lv_conf.h
- *
- */
- /*
- * COPY THIS FILE AS `lv_conf.h` NEXT TO the `lvgl` FOLDER
- */
- #if 1 /*Set it to "1" to enable content*/
- #ifndef LV_CONF_H
- #define LV_CONF_H
- /* clang-format off */
- #include
- /*====================
- Graphical settings
- *====================*/
- /* Maximal horizontal and vertical resolution to support by the library.*/
- #define LV_HOR_RES_MAX (320) //320
- #define LV_VER_RES_MAX (480) //480
- /* Color depth:
- * - 1: 1 byte per pixel
- * - 8: RGB233
- * - 16: RGB565
- * - 32: ARGB8888
- */
- #define LV_COLOR_DEPTH 16
- /* Swap the 2 bytes of RGB565 color.
- * Useful if the display has a 8 bit interface (e.g. SPI)*/
- #define LV_COLOR_16_SWAP 0
- /* 1: Enable screen transparency.
- * Useful for OSD or other overlapping GUIs.
- * Requires `LV_COLOR_DEPTH = 32` colors and the screen's style should be modified: `style.body.opa = ...`*/
- #define LV_COLOR_SCREEN_TRANSP 0
- /*Images pixels with this color will not be drawn (with chroma keying)*/
- #define LV_COLOR_TRANSP LV_COLOR_LIME /*LV_COLOR_LIME: pure green*/
- /* Enable anti-aliasing (lines, and radiuses will be smoothed) */
- #define LV_ANTIALIAS 1
- /* Default display refresh period.
- * Can be changed in the display driver (`lv_disp_drv_t`).*/
- #define LV_DISP_DEF_REFR_PERIOD 30 /*[ms]*/
- /* Dot Per Inch: used to initialize default sizes.
- * E.g. a button with width = LV_DPI / 2 -> half inch wide
- * (Not so important, you can adjust it to modify default sizes and spaces)*/
- #define LV_DPI 60 /*[px]*/
- /* Type of coordinates. Should be `int16_t` (or `int32_t` for extreme cases) */
- typedef int16_t lv_coord_t;
- /*=========================
- Memory manager settings
- *=========================*/
- /* LittelvGL's internal memory manager's settings.
- * The graphical objects and other related data are stored here. */
- /* 1: use custom malloc/free, 0: use the built-in `lv_mem_alloc` and `lv_mem_free` */
- #define LV_MEM_CUSTOM 0
- #if LV_MEM_CUSTOM == 0
- /* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
- # define LV_MEM_SIZE (16U * 1024U)
- /* Complier prefix for a big array declaration */
- # define LV_MEM_ATTR
- /* Set an address for the memory pool instead of allocating it as an array.
- * Can be in external SRAM too. */
- # define LV_MEM_ADR 0
- /* Automatically defrag. on free. Defrag. means joining the adjacent free cells. */
- # define LV_MEM_AUTO_DEFRAG 1
- #else /*LV_MEM_CUSTOM*/
- # define LV_MEM_CUSTOM_INCLUDE /*Header for the dynamic memory function*/
- # define LV_MEM_CUSTOM_ALLOC malloc /*Wrapper to malloc*/
- # define LV_MEM_CUSTOM_FREE free /*Wrapper to free*/
- #endif /*LV_MEM_CUSTOM*/
- /* Garbage Collector settings
- * Used if lvgl is binded to higher level language and the memory is managed by that language */
- #define LV_ENABLE_GC 0
- #if LV_ENABLE_GC != 0
- # define LV_GC_INCLUDE "gc.h" /*Include Garbage Collector related things*/
- # define LV_MEM_CUSTOM_REALLOC your_realloc /*Wrapper to realloc*/
- # define LV_MEM_CUSTOM_GET_SIZE your_mem_get_size /*Wrapper to lv_mem_get_size*/
- #endif /* LV_ENABLE_GC */
- /*=======================
- Input device settings
- *=======================*/
- /* Input device default settings.
- * Can be changed in the Input device driver (`lv_indev_drv_t`)*/
- /* Input device read period in milliseconds */
- #define LV_INDEV_DEF_READ_PERIOD 30
- /* Drag threshold in pixels */
- #define LV_INDEV_DEF_DRAG_LIMIT 10
- /* Drag throw slow-down in [%]. Greater value -> faster slow-down */
- #define LV_INDEV_DEF_DRAG_THROW 20
- /* Long press time in milliseconds.
- * Time to send `LV_EVENT_LONG_PRESSSED`) */
- #define LV_INDEV_DEF_LONG_PRESS_TIME 400
- /* Repeated trigger period in long press [ms]
- * Time between `LV_EVENT_LONG_PRESSED_REPEAT */
- #define LV_INDEV_DEF_LONG_PRESS_REP_TIME 100
- /*==================
- * Feature usage
- *==================*/
- /*1: Enable the Animations */
- #define LV_USE_ANIMATION 1
- #if LV_USE_ANIMATION
- /*Declare the type of the user data of animations (can be e.g. `void *`, `int`, `struct`)*/
- typedef void * lv_anim_user_data_t;
- #endif
- /* 1: Enable shadow drawing*/
- #define LV_USE_SHADOW 1
- /* 1: Enable object groups (for keyboard/encoder navigation) */
- #define LV_USE_GROUP 1
- #if LV_USE_GROUP
- typedef void * lv_group_user_data_t;
- #endif /*LV_USE_GROUP*/
- /* 1: Enable GPU interface*/
- #define LV_USE_GPU 0
- /* 1: Enable file system (might be required for images */
- #define LV_USE_FILESYSTEM 0
- #if LV_USE_FILESYSTEM
- /*Declare the type of the user data of file system drivers (can be e.g. `void *`, `int`, `struct`)*/
- typedef void * lv_fs_drv_user_data_t;
- #endif
- /*1: Add a `user_data` to drivers and objects*/
- #define LV_USE_USER_DATA 0
- /*========================
- * Image decoder and cache
- *========================*/
- /* 1: Enable indexed (palette) images */
- #define LV_IMG_CF_INDEXED 1
- /* 1: Enable alpha indexed images */
- #define LV_IMG_CF_ALPHA 1
- /* Default image cache size. Image caching keeps the images opened.
- * If only the built-in image formats are used there is no real advantage of caching.
- * (I.e. no new image decoder is added)
- * With complex image decoders (e.g. PNG or JPG) caching can save the continuous open/decode of images.
- * However the opened images might consume additional RAM.
- * LV_IMG_CACHE_DEF_SIZE must be >= 1 */
- #define LV_IMG_CACHE_DEF_SIZE 1
- /*Declare the type of the user data of image decoder (can be e.g. `void *`, `int`, `struct`)*/
- typedef void * lv_img_decoder_user_data_t;
- /*=====================
- * Compiler settings
- *====================*/
- /* Define a custom attribute to `lv_tick_inc` function */
- #define LV_ATTRIBUTE_TICK_INC
- /* Define a custom attribute to `lv_task_handler` function */
- #define LV_ATTRIBUTE_TASK_HANDLER
- /* With size optimization (-Os) the compiler might not align data to
- * 4 or 8 byte boundary. This alignment will be explicitly applied where needed.
- * E.g. __attribute__((aligned(4))) */
- #define LV_ATTRIBUTE_MEM_ALIGN
- /* Attribute to mark large constant arrays for example
- * font's bitmaps */
- #define LV_ATTRIBUTE_LARGE_CONST
- /*===================
- * HAL settings
- *==================*/
- /* 1: use a custom tick source.
- * It removes the need to manually update the tick with `lv_tick_inc`) */
- #define LV_TICK_CUSTOM 0
- #if LV_TICK_CUSTOM == 1
- #define LV_TICK_CUSTOM_INCLUDE "something.h" /*Header for the sys time function*/
- #define LV_TICK_CUSTOM_SYS_TIME_EXPR (millis()) /*Expression evaluating to current systime in ms*/
- #endif /*LV_TICK_CUSTOM*/
- typedef void * lv_disp_drv_user_data_t; /*Type of user data in the display driver*/
- typedef void * lv_indev_drv_user_data_t; /*Type of user data in the input device driver*/
- /*================
- * Log settings
- *===============*/
- /*1: Enable the log module*/
- #define LV_USE_LOG 0
- #if LV_USE_LOG
- /* How important log should be added:
- * LV_LOG_LEVEL_TRACE A lot of logs to give detailed information
- * LV_LOG_LEVEL_INFO Log important events
- * LV_LOG_LEVEL_WARN Log if something unwanted happened but didn't cause a problem
- * LV_LOG_LEVEL_ERROR Only critical issue, when the system may fail
- * LV_LOG_LEVEL_NONE Do not log anything
- */
- # define LV_LOG_LEVEL LV_LOG_LEVEL_WARN
- /* 1: Print the log with 'printf';
- * 0: user need to register a callback with `lv_log_register_print`*/
- # define LV_LOG_PRINTF 0
- #endif /*LV_USE_LOG*/
- /*================
- * THEME USAGE
- *================*/
- #define LV_THEME_LIVE_UPDATE 1 /*1: Allow theme switching at run time. Uses 8..10 kB of RAM*/
- #define LV_USE_THEME_TEMPL 1 /*Just for test*/
- #define LV_USE_THEME_DEFAULT 1 /*Built mainly from the built-in styles. Consumes very few RAM*/
- #define LV_USE_THEME_ALIEN 1 /*Dark futuristic theme*/
- #define LV_USE_THEME_NIGHT 1 /*Dark elegant theme*/
- #define LV_USE_THEME_MONO 1 /*Mono color theme for monochrome displays*/
- #define LV_USE_THEME_MATERIAL 1 /*Flat theme with bold colors and light shadows*/
- #define LV_USE_THEME_ZEN 1 /*Peaceful, mainly light theme */
- #define LV_USE_THEME_NEMO 1 /*Water-like theme based on the movie "Finding Nemo"*/
- /*==================
- * FONT USAGE
- *===================*/
- /* The built-in fonts contains the ASCII range and some Symbols with 4 bit-per-pixel.
- * The symbols are available via `LV_SYMBOL_...` defines
- * More info about fonts: https://docs.littlevgl.com/#Fonts
- * To create a new font go to: https://littlevgl.com/ttf-font-to-c-array
- */
- /* Robot fonts with bpp = 4
- * https://fonts.google.com/specimen/Roboto */
- #define LV_FONT_ROBOTO_12 0
- #define LV_FONT_ROBOTO_16 1
- #define LV_FONT_ROBOTO_22 0
- #define LV_FONT_ROBOTO_28 0
- /*Pixel perfect monospace font
- * http://pelulamu.net/unscii/ */
- #define LV_FONT_UNSCII_8 0
- /* Optionally declare your custom fonts here.
- * You can use these fonts as default font too
- * and they will be available globally. E.g.
- * #define LV_FONT_CUSTOM_DECLARE LV_FONT_DECLARE(my_font_1)
- * LV_FONT_DECLARE(my_font_2)
- */
- #define LV_FONT_CUSTOM_DECLARE
- /*Always set a default font from the built-in fonts*/
- #define LV_FONT_DEFAULT &lv_font_roboto_16
- /* Enable it if you have fonts with a lot of characters.
- * The limit depends on the font size, font face and bpp
- * but with > 10,000 characters if you see issues probably you need to enable it.*/
- #define LV_FONT_FMT_TXT_LARGE 0
- /*Declare the type of the user data of fonts (can be e.g. `void *`, `int`, `struct`)*/
- typedef void * lv_font_user_data_t;
- /*=================
- * Text settings
- *=================*/
- /* Select a character encoding for strings.
- * Your IDE or editor should have the same character encoding
- * - LV_TXT_ENC_UTF8
- * - LV_TXT_ENC_ASCII
- * */
- #define LV_TXT_ENC LV_TXT_ENC_UTF8
- /*Can break (wrap) texts on these chars*/
- #define LV_TXT_BREAK_CHARS " ,.;:-_"
- /*===================
- * LV_OBJ SETTINGS
- *==================*/
- /*Declare the type of the user data of object (can be e.g. `void *`, `int`, `struct`)*/
- typedef void * lv_obj_user_data_t;
- /*1: enable `lv_obj_realaign()` based on `lv_obj_align()` parameters*/
- #define LV_USE_OBJ_REALIGN 1
- /* Enable to make the object clickable on a larger area.
- * LV_EXT_CLICK_AREA_OFF or 0: Disable this feature
- * LV_EXT_CLICK_AREA_TINY: The extra area can be adjusted horizontally and vertically (0..255 px)
- * LV_EXT_CLICK_AREA_FULL: The extra area can be adjusted in all 4 directions (-32k..+32k px)
- */
- #define LV_USE_EXT_CLICK_AREA LV_EXT_CLICK_AREA_OFF
- /*==================
- * LV OBJ X USAGE
- *================*/
- /*
- * Documentation of the object types: https://docs.littlevgl.com/#Object-types
- */
- /*Arc (dependencies: -)*/
- #define LV_USE_ARC 1
- /*Bar (dependencies: -)*/
- #define LV_USE_BAR 1
- /*Button (dependencies: lv_cont*/
- #define LV_USE_BTN 1
- #if LV_USE_BTN != 0
- /*Enable button-state animations - draw a circle on click (dependencies: LV_USE_ANIMATION)*/
- # define LV_BTN_INK_EFFECT 0
- #endif
- /*Button matrix (dependencies: -)*/
- #define LV_USE_BTNM 1
- /*Calendar (dependencies: -)*/
- #define LV_USE_CALENDAR 1
- /*Canvas (dependencies: lv_img)*/
- #define LV_USE_CANVAS 1
- /*Check box (dependencies: lv_btn, lv_label)*/
- #define LV_USE_CB 1
- /*Chart (dependencies: -)*/
- #define LV_USE_CHART 1
- #if LV_USE_CHART
- # define LV_CHART_AXIS_TICK_LABEL_MAX_LEN 20
- #endif
- /*Container (dependencies: -*/
- #define LV_USE_CONT 1
- /*Drop down list (dependencies: lv_page, lv_label, lv_symbol_def.h)*/
- #define LV_USE_DDLIST 1
- #if LV_USE_DDLIST != 0
- /*Open and close default animation time [ms] (0: no animation)*/
- # define LV_DDLIST_DEF_ANIM_TIME 200
- #endif
- /*Gauge (dependencies:lv_bar, lv_lmeter)*/
- #define LV_USE_GAUGE 1
- /*Image (dependencies: lv_label*/
- #define LV_USE_IMG 1
- /*Image Button (dependencies: lv_btn*/
- #define LV_USE_IMGBTN 1
- #if LV_USE_IMGBTN
- /*1: The imgbtn requires left, mid and right parts and the width can be set freely*/
- # define LV_IMGBTN_TILED 0
- #endif
- /*Keyboard (dependencies: lv_btnm)*/
- #define LV_USE_KB 1
- /*Label (dependencies: -*/
- #define LV_USE_LABEL 1
- #if LV_USE_LABEL != 0
- /*Hor, or ver. scroll speed [px/sec] in 'LV_LABEL_LONG_ROLL/ROLL_CIRC' mode*/
- # define LV_LABEL_DEF_SCROLL_SPEED 25
- /* Waiting period at beginning/end of animation cycle */
- # define LV_LABEL_WAIT_CHAR_COUNT 3
- /*Enable selecting text of the label */
- # define LV_LABEL_TEXT_SEL 0
- /*Store extra some info in labels (12 bytes) to speed up drawing of very long texts*/
- # define LV_LABEL_LONG_TXT_HINT 0
- #endif
- /*LED (dependencies: -)*/
- #define LV_USE_LED 1
- /*Line (dependencies: -*/
- #define LV_USE_LINE 1
- /*List (dependencies: lv_page, lv_btn, lv_label, (lv_img optionally for icons ))*/
- #define LV_USE_LIST 1
- #if LV_USE_LIST != 0
- /*Default animation time of focusing to a list element [ms] (0: no animation) */
- # define LV_LIST_DEF_ANIM_TIME 100
- #endif
- /*Line meter (dependencies: *;)*/
- #define LV_USE_LMETER 1
- /*Message box (dependencies: lv_rect, lv_btnm, lv_label)*/
- #define LV_USE_MBOX 1
- /*Page (dependencies: lv_cont)*/
- #define LV_USE_PAGE 1
- #if LV_USE_PAGE != 0
- /*Focus default animation time [ms] (0: no animation)*/
- # define LV_PAGE_DEF_ANIM_TIME 400
- #endif
- /*Preload (dependencies: lv_arc, lv_anim)*/
- #define LV_USE_PRELOAD 1
- #if LV_USE_PRELOAD != 0
- # define LV_PRELOAD_DEF_ARC_LENGTH 60 /*[deg]*/
- # define LV_PRELOAD_DEF_SPIN_TIME 1000 /*[ms]*/
- # define LV_PRELOAD_DEF_ANIM LV_PRELOAD_TYPE_SPINNING_ARC
- #endif
- /*Roller (dependencies: lv_ddlist)*/
- #define LV_USE_ROLLER 1
- #if LV_USE_ROLLER != 0
- /*Focus animation time [ms] (0: no animation)*/
- # define LV_ROLLER_DEF_ANIM_TIME 200
- /*Number of extra "pages" when the roller is infinite*/
- # define LV_ROLLER_INF_PAGES 7
- #endif
- /*Slider (dependencies: lv_bar)*/
- #define LV_USE_SLIDER 1
- /*Spinbox (dependencies: lv_ta)*/
- #define LV_USE_SPINBOX 1
- /*Switch (dependencies: lv_slider)*/
- #define LV_USE_SW 1
- /*Text area (dependencies: lv_label, lv_page)*/
- #define LV_USE_TA 1
- #if LV_USE_TA != 0
- # define LV_TA_DEF_CURSOR_BLINK_TIME 400 /*ms*/
- # define LV_TA_DEF_PWD_SHOW_TIME 1500 /*ms*/
- #endif
- /*Table (dependencies: lv_label)*/
- #define LV_USE_TABLE 1
- #if LV_USE_TABLE
- # define LV_TABLE_COL_MAX 12
- #endif
- /*Tab (dependencies: lv_page, lv_btnm)*/
- #define LV_USE_TABVIEW 1
- # if LV_USE_TABVIEW != 0
- /*Time of slide animation [ms] (0: no animation)*/
- # define LV_TABVIEW_DEF_ANIM_TIME 300
- #endif
- /*Tileview (dependencies: lv_page) */
- #define LV_USE_TILEVIEW 1
- #if LV_USE_TILEVIEW
- /*Time of slide animation [ms] (0: no animation)*/
- # define LV_TILEVIEW_DEF_ANIM_TIME 300
- #endif
- /*Window (dependencies: lv_cont, lv_btn, lv_label, lv_img, lv_page)*/
- #define LV_USE_WIN 1
- /*==================
- * Non-user section
- *==================*/
- #if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS) /* Disable warnings for Visual Studio*/
- # define _CRT_SECURE_NO_WARNINGS
- #endif
- /*--END OF LV_CONF_H--*/
- /*Be sure every define has a default value*/
- #include "lvgl/src/lv_conf_checker.h"
- #endif /*LV_CONF_H*/
- #endif /*End of "Content enable"*/
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主要分辨率要选成自己的屏幕对于的,并关闭系统支持~
下面我们对底层进行移植:
主要是LCD驱动及TOUCH驱动,我们把LVGL里面porting文件夹里面的temp进行修改:
其中:
lv_port_dis.c
- /**
- * @file lv_port_disp.c
- *
- */
- /*Copy this file as "lv_port_disp.c" and set this value to "1" to enable content*/
- #if 1
- /*********************
- * INCLUDES
- *********************/
- #include "lv_port_disp.h"
- #include "lcd.h"
- /*********************
- * DEFINES
- *********************/
- /**********************
- * TYPEDEFS
- **********************/
- /**********************
- * STATIC PROTOTYPES
- **********************/
- static void disp_init(void);
- static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p);
- #if LV_USE_GPU
- static void gpu_blend(lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa);
- static void gpu_fill(lv_color_t * dest, uint32_t length, lv_color_t color);
- #endif
- /**********************
- * STATIC VARIABLES
- **********************/
- /**********************
- * MACROS
- **********************/
- /**********************
- * GLOBAL FUNCTIONS
- **********************/
- void lv_port_disp_init(void)
- {
- /*-------------------------
- * Initialize your display
- * -----------------------*/
- disp_init();
- /*-----------------------------
- * Create a buffer for drawing
- *----------------------------*/
- /* Example for 1) */
- static lv_disp_buf_t disp_buf_1;
- static lv_color_t buf1_1[LV_HOR_RES_MAX * 10]; /*A buffer for 10 rows*/
- lv_disp_buf_init(&disp_buf_1, buf1_1, NULL, LV_HOR_RES_MAX * 10); /*Initialize the display buffer*/
- /*-----------------------------------
- * Register the display in LittlevGL
- *----------------------------------*/
- lv_disp_drv_t disp_drv; /*Descriptor of a display driver*/
- lv_disp_drv_init(&disp_drv); /*Basic initialization*/
- /*Set up the functions to access to your display*/
- /*Set the resolution of the display*/
- //适配多个屏幕
- disp_drv.hor_res = lcddev.width;
- disp_drv.ver_res = lcddev.height;
-
- /*Used to copy the buffer's content to the display*/
- disp_drv.flush_cb = disp_flush;
- /*Set a display buffer*/
- disp_drv.buffer = &disp_buf_1;
- #if LV_USE_GPU
- /*Optionally add functions to access the GPU. (Only in buffered mode, LV_VDB_SIZE != 0)*/
- /*Blend two color array using opacity*/
- disp_drv.gpu_blend = gpu_blend;
- /*Fill a memory array with a color*/
- disp_drv.gpu_fill = gpu_fill;
- #endif
- /*Finally register the driver*/
- lv_disp_drv_register(&disp_drv);
- }
- /**********************
- * STATIC FUNCTIONS
- **********************/
- /* Initialize your display and the required peripherals. */
- static void disp_init(void)
- {
- /*You code here*/
- }
- /* Flush the content of the internal buffer the specific area on the display
- * You can use DMA or any hardware acceleration to do this operation in the background but
- * 'lv_disp_flush_ready()' has to be called when finished. */
- static void disp_flush(lv_disp_drv_t * disp_drv, const lv_area_t * area, lv_color_t * color_p)
- {
- LCD_Color_Fill(area->x1,area->y1,area->x2,area->y2,(u16*)color_p);
- /* IMPORTANT!!!
- * Inform the graphics library that you are ready with the flushing*/
- lv_disp_flush_ready(disp_drv);
- }
- /*OPTIONAL: GPU INTERFACE*/
- #if LV_USE_GPU
- /* If your MCU has hardware accelerator (GPU) then you can use it to blend to memories using opacity
- * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
- static void gpu_blend(lv_disp_drv_t * disp_drv, lv_color_t * dest, const lv_color_t * src, uint32_t length, lv_opa_t opa)
- {
- /*It's an example code which should be done by your GPU*/
- uint32_t i;
- for(i = 0; i < length; i++) {
- dest[i] = lv_color_mix(dest[i], src[i], opa);
- }
- }
- /* If your MCU has hardware accelerator (GPU) then you can use it to fill a memory with a color
- * It can be used only in buffered mode (LV_VDB_SIZE != 0 in lv_conf.h)*/
- static void gpu_fill_cb(lv_disp_drv_t * disp_drv, lv_color_t * dest_buf, lv_coord_t dest_width,
- const lv_area_t * fill_area, lv_color_t color);
- {
- /*It's an example code which should be done by your GPU*/
- uint32_t x, y;
- dest_buf += dest_width * fill_area->y1; /*Go to the first line*/
- for(y = fill_area->y1; y < fill_area->y2; y++) {
- for(x = fill_area->x1; x < fill_area->x2; x++) {
- dest_buf[x] = color;
- }
- dest_buf+=dest_width; /*Go to the next line*/
- }
- }
- #endif /*LV_USE_GPU*/
- #else /* Enable this file at the top */
- /* This dummy typedef exists purely to silence -Wpedantic. */
- typedef int keep_pedantic_happy;
- #endif
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lv_port_indev.c
- /**
- * @file lv_port_indev.c
- *
- */
- /*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
- #if 1
- /*********************
- * INCLUDES
- *********************/
- #include "lv_port_indev.h"
- #include "touch.h"
- /*********************
- * DEFINES
- *********************/
- /**********************
- * TYPEDEFS
- **********************/
- /**********************
- * STATIC PROTOTYPES
- **********************/
- static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
- /**********************
- * STATIC VARIABLES
- **********************/
- /**********************
- * MACROS
- **********************/
- /**********************
- * GLOBAL FUNCTIONS
- **********************/
- void lv_port_indev_init(void)
- {
- lv_indev_drv_t indev_drv;
- /*------------------
- * Touchpad
- * -----------------*/
- /*Register a touchpad input device*/
- lv_indev_drv_init(&indev_drv);
- indev_drv.type = LV_INDEV_TYPE_POINTER;
- indev_drv.read_cb = touchpad_read;
- lv_indev_drv_register(&indev_drv);
- }
- /**********************
- * STATIC FUNCTIONS
- **********************/
- /* Will be called by the library to read the touchpad */
- static bool touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
- {
- static uint16_t last_x = 0;
- static uint16_t last_y = 0;
- if(tp_dev.sta&TP_PRES_DOWN)//触摸按下了
- {
- last_x = tp_dev.x[0];
- last_y = tp_dev.y[0];
- data->point.x = last_x;
- data->point.y = last_y;
- data->state = LV_INDEV_STATE_PR;
- }else{
- data->point.x = last_x;
- data->point.y = last_y;
- data->state = LV_INDEV_STATE_REL;
- }
- /*Return `false` because we are not buffering and no more data to read*/
- return false;
- }
- #else /* Enable this file at the top */
- /* This dummy typedef exists purely to silence -Wpedantic. */
- typedef int keep_pedantic_happy;
- #endif
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在新建一个GUI_APP文件夹,把里面我们要展示的例子,添加进去~
在main函数里面调用:
- TIM1_Int_Init(999,119);//定时器初始化(1ms 中断),用于给 lvgl 提供 1ms 的心跳节拍
- LCD_Init();
- tp_dev.init();//触摸初始化
-
- lv_init(); //lvgl系统初始化
- lv_port_disp_init(); //lvgl显示接口初始化,放在lv_init()的后面
- lv_port_indev_init(); //lvgl输入接口初始化,放在lv_init()的后面
-
- //通过TEST_NUM的值来选择运行不同的例程
- #if(TEST_NUM==1)
- demo_create();
- #elif(TEST_NUM==2)
- lv_test_theme_1(lv_theme_night_init(210, NULL));
- #else
- lv_test_theme_2();
- #endif
-
- while(1)
- {
- tp_dev.scan(0);
- lv_task_handler();
- }
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编译,查看效果。如前图。好了LVGL的移植就到这了。谢谢大家观看~
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