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在回调函数里面写。一般用GUIBUILDER都会自动生成相应的空回调函数,如果没有就添加进去
比如我随便生成了一个有2个button的窗口 [C] 纯文本查看 复制代码 /********************************************************************** ** SEGGER Microcontroller GmbH & Co. KG ** Solutions for real time microcontroller applications ** ************************************************************************ ** C-file generated by: ** ** GUI_Builder for emWin version 5.26 ** Compiled Aug 18 2014, 17:12:05 ** (c) 2014 Segger Microcontroller GmbH & Co. KG ** ************************************************************************ ** Internet: www.segger.com Support: support@segger.com ** ************************************************************************/// USER START (Optionally insert additional includes)// USER END#include "DIALOG.h"/*********************************************************************** Defines************************************************************************/#define ID_FRAMEWIN_0 (GUI_ID_USER + 0x00)#define ID_BUTTON_0 (GUI_ID_USER + 0x01)#define ID_BUTTON_1 (GUI_ID_USER + 0x02)// USER START (Optionally insert additional defines)// USER END/*********************************************************************** Static data************************************************************************/// USER START (Optionally insert additional static data)// USER END/*********************************************************************** _aDialogCreate*/static const GUI_WIDGET_CREATE_INFO _aDialogCreate[] = { { FRAMEWIN_CreateIndirect, "Framewin", ID_FRAMEWIN_0, 0, 0, 320, 240, 0, 0x0, 0 }, { BUTTON_CreateIndirect, "Button", ID_BUTTON_0, 23, 26, 80, 20, 0, 0x0, 0 }, { BUTTON_CreateIndirect, "Button", ID_BUTTON_1, 23, 76, 80, 20, 0, 0x0, 0 }, // USER START (Optionally insert additional widgets) // USER END};/*********************************************************************** Static code************************************************************************/// USER START (Optionally insert additional static code)// USER END/*********************************************************************** _cbDialog*/static void _cbDialog(WM_MESSAGE * pMsg) { int NCode; int Id; // USER START (Optionally insert additional variables) // USER END switch (pMsg->MsgId) { case WM_NOTIFY_PARENT: Id = WM_GetId(pMsg->hWinSrc); NCode = pMsg->Data.v; switch(Id) { case ID_BUTTON_0: // Notifications sent by 'Button' switch(NCode) { case WM_NOTIFICATION_CLICKED: // USER START (Optionally insert code for reacting on notification message) // USER END break; case WM_NOTIFICATION_RELEASED: // USER START (Optionally insert code for reacting on notification message) // USER END break; // USER START (Optionally insert additional code for further notification handling) // USER END } break; case ID_BUTTON_1: // Notifications sent by 'Button' switch(NCode) { case WM_NOTIFICATION_CLICKED: // USER START (Optionally insert code for reacting on notification message) // USER END break; case WM_NOTIFICATION_RELEASED: // USER START (Optionally insert code for reacting on notification message) // USER END break; // USER START (Optionally insert additional code for further notification handling) // USER END } break; // USER START (Optionally insert additional code for further Ids) // USER END } break; // USER START (Optionally insert additional message handling) // USER END default: WM_DefaultProc(pMsg); break; }}/*********************************************************************** Public code************************************************************************//*********************************************************************** CreateFramewin*/WM_HWIN CreateFramewin(void);WM_HWIN CreateFramewin(void) { WM_HWIN hWin; hWin = GUI_CreateDialogBox(_aDialogCreate, GUI_COUNTOF(_aDialogCreate), _cbDialog, WM_HBKWIN, 0, 0); return hWin;}// USER START (Optionally insert additional public code)// USER END/*************************** End of file ****************************/ 这里面只要在case ID_BUTTON_1:的case WM_NOTIFICATION_RELEASED:这里面添加相应函数就行了 |
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我要点击EDIT后触发,不是点击按钮后弹出另外一个窗体
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