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最近两天在做一个上位机和下位机串口通讯的简单界面,(上位机真的是小白啊,来这求助各位)。 平台:VS2010破_解版 工程是基于对话框的MFC程序 遇到的问题:每次打开串口,第一次发送数据正常,如果再次发送,就没有数据发送出来;如果此时接收到一次数据,则刚才没有发送出来的数据就会成功发送。 测试方式:上位机软件通过串口2接通讯设备A,原子写的串口助手软件通过串口12接通讯设备B。(硬件通讯我已经测试过--用网上下载的串口助手测试过,没问题) 以下是CSerialPort类(网上DOWN的): .cpp /* ** FILENAME CSerialPort.cpp ** ** PURPOSE This class can read, write and watch one serial port. ** It sends messages to its owner when something happends on the port ** The class creates a thread for reading and writing so the main ** program is not blocked. ** ** CREATION DATE 15-09-1997 ** LAST MODIFICATION 12-11-1997 ** ** AUTHOR Remon Spekreijse ** ** */ #include "stdafx.h" #include "SerialPort.h" #include int m_nComArray[20]; // // Constructor // CSerialPort::CSerialPort()///构造函数 { m_hComm = NULL; // initialize overlapped structure members to zero ///初始化异步结构体 m_ov.Offset = 0; m_ov.OffsetHigh = 0; // create events m_ov.hEvent = NULL; m_hWriteEvent = NULL; m_hShutdownEvent = NULL; m_szWriteBuffer = NULL; m_bThreadAlive = FALSE; m_nWriteSize=1;/// m_bIsSuspened = FALSE;/// } // // Delete dynamic memory // CSerialPort::~CSerialPort()///析构函数 { do { SetEvent(m_hShutdownEvent); } while (m_bThreadAlive); // if the port is still opened: close it if (m_hComm != NULL) { CloseHandle(m_hComm); m_hComm = NULL; } // Close Handles if(m_hShutdownEvent!=NULL) CloseHandle( m_hShutdownEvent); if(m_ov.hEvent!=NULL) CloseHandle( m_ov.hEvent ); if(m_hWriteEvent!=NULL) CloseHandle( m_hWriteEvent ); TRACE("Thread endedn"); delete [] m_szWriteBuffer; } // // Initialize the port. This can be port 1 to MaxSerialPortNum. ///初始化串口。只能是1-MaxSerialPortNum // BOOL CSerialPort::InitPort(CWnd* pPortOwner, // the owner (CWnd) of the port (receives message) UINT portnr, // portnumber (1..MaxSerialPortNum) UINT baud, // baudrate char parity, // parity UINT databits, // databits UINT stopbits, // stopbits DWORD dwCommEvents, // EV_RXCHAR, EV_CTS etc UINT writebuffersize) // size to the writebuffer { assert(portnr > 0 && portnr < MaxSerialPortNum+1);///add by itas109 2014-01-09 assert(pPortOwner != NULL); // if the thread is alive: Kill ///如果线程存在,则关掉进程 if (m_bThreadAlive) { do { SetEvent(m_hShutdownEvent); } while (m_bThreadAlive); TRACE("Thread endedn"); } // create events if (m_ov.hEvent != NULL) ResetEvent(m_ov.hEvent); else m_ov.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL); if (m_hWriteEvent != NULL) ResetEvent(m_hWriteEvent); else m_hWriteEvent = CreateEvent(NULL, TRUE, FALSE, NULL); if (m_hShutdownEvent != NULL) ResetEvent(m_hShutdownEvent); else m_hShutdownEvent = CreateEvent(NULL, TRUE, FALSE, NULL); // initialize the event objects ///事件数组初始化,设定优先级别 m_hEventArray[0] = m_hShutdownEvent; // highest priority m_hEventArray[1] = m_ov.hEvent; m_hEventArray[2] = m_hWriteEvent; // initialize critical section ///初始化临界资源 InitializeCriticalSection(&m_csCommunicationSync); // set buffersize for writing and save the owner m_pOwner = pPortOwner; if (m_szWriteBuffer != NULL) delete [] m_szWriteBuffer; m_szWriteBuffer = new char[writebuffersize]; m_nPortNr = portnr; m_nWriteBufferSize = writebuffersize; m_dwCommEvents = dwCommEvents; BOOL bResult = FALSE; char *szPort = new char[50]; char *szBaud = new char[50]; /* 多个线程操作相同的数据时,一般是需要按顺序访问的,否则会引导数据错乱, 无法控制数据,变成随机变量。为解决这个问题,就需要引入互斥变量,让每 个线程都按顺序地访问变量。这样就需要使用EnterCriticalSection和 LeaveCriticalSection函数。 */ // now it critical! ///进入临界区 EnterCriticalSection(&m_csCommunicationSync); // if the port is already opened: close it ///串口已打开就关掉 if (m_hComm != NULL) { CloseHandle(m_hComm); m_hComm = NULL; } // prepare port strings ///串口参数 sprintf(szPort, "\\.\COM%d", portnr);///可以显示COM10以上端口//add by itas109 2014-01-09 sprintf(szBaud, "baud=%d parity=%c data=%d stop=%d", baud, parity, databits, stopbits); // get a handle to the port /* 通信程序在CreateFile处指定串口设备及相关的操作属性,再返回一个句柄, 该句柄将被用于后续的通信操作,并贯穿整个通信过程串口打开后,其属性 被设置为默认值,根据具体需要,通过调用GetCommState(hComm,&&dcb)读取 当前串口设备控制块DCB设置,修改后通过SetCommState(hComm,&&dcb)将其写 入。运用ReadFile()与WriteFile()这两个API函数实现串口读写操作,若为异 步通信方式,两函数中最后一个参数为指向OVERLAPPED结构的非空指针,在读 写函数返回值为FALSE的情况下,调用GetLastError()函数,返回值为ERROR_IO_PENDING, 表明I/O操作悬挂,即操作转入后台继续执行。此时,可以用WaitForSingleObject() 来等待结束信号并设置最长等待时间 */ m_hComm = CreateFile(szPort, // communication port string (COMX) GENERIC_READ | GENERIC_WRITE, // read/write types 0, // comm devices must be opened with exclusive access NULL, // no security attributes OPEN_EXISTING, // comm devices must use OPEN_EXISTING FILE_FLAG_OVERLAPPED, // Async I/O 0); // template must be 0 for comm devices ///创建失败 if (m_hComm == INVALID_HANDLE_VALUE) { // port not found delete [] szPort; delete [] szBaud; return FALSE; } // set the timeout values ///设置超时 m_CommTimeouts.ReadIntervalTimeout = 1000; m_CommTimeouts.ReadTotalTimeoutMultiplier = 1000; m_CommTimeouts.ReadTotalTimeoutConstant = 1000; m_CommTimeouts.WriteTotalTimeoutMultiplier = 1000; m_CommTimeouts.WriteTotalTimeoutConstant = 1000; // configure ///配置 ///分别调用Windows API设置串口参数 if (SetCommTimeouts(m_hComm, &m_CommTimeouts))///设置超时 { /* 若对端口数据的响应时间要求较严格,可采用事件驱动方式。 事件驱动方式通过设置事件通知,当所希望的事件发生时,Windows 发出该事件已发生的通知,这与DOS环境下的中断方式很相似。Windows 定义了9种串口通信事件,较常用的有以下三种: EV_RXCHAR:接收到一个字节,并放入输入缓冲区; EV_TXEMPTY:输出缓冲区中的最后一个字符,发送出去; EV_RXFLAG:接收到事件字符(DCB结构中EvtChar成员),放入输入缓冲区 在用SetCommMask()指定了有用的事件后,应用程序可调用WaitCommEvent()来等待事 件的发生。SetCommMask(hComm,0)可使WaitCommEvent()中止 */ if (SetCommMask(m_hComm, dwCommEvents))///设置通信事件 { if (GetCommState(m_hComm, &m_dcb))///获取当前DCB参数 { m_dcb.EvtChar = 'q';///设置字件字符 m_dcb.fRtsControl = RTS_CONTROL_ENABLE; // set RTS bit high! if (BuildCommDCB(szBaud, &m_dcb))///填写DCB结构 { if (SetCommState(m_hComm, &m_dcb))///配置DCB ; // normal operation... continue else ProcessErrorMessage("SetCommState()"); } else ProcessErrorMessage("BuildCommDCB()"); } else ProcessErrorMessage("GetCommState()"); } else ProcessErrorMessage("SetCommMask()"); } else ProcessErrorMessage("SetCommTimeouts()"); delete [] szPort; delete [] szBaud; // flush the port ///终止读写并清空接收和发送 PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT); // release critical section ///释放临界资源 LeaveCriticalSection(&m_csCommunicationSync); TRACE("Initialisation for communicationport %d completed.nUse Startmonitor to communicate.n", portnr); return TRUE; } // // The CommThread Function. ///线程函数 ///监视线程的大致流程: ///检查串口-->进入循环{WaitCommEvent(不阻塞询问)询问事件-->如果有事件来到-->到相应处理(关闭读写)} // UINT CSerialPort::CommThread(LPVOID pParam) { // Cast the void pointer passed to the thread back to // a pointer of CSerialPort class ///CSerialPort类的指针 CSerialPort *port = (CSerialPort*)pParam; // Set the status variable in the dialog class to // TRUE to indicate the thread is running. ///TRUE表示线程正在运行 port->m_bThreadAlive = TRUE; // Misc. variables DWORD BytesTransfered = 0; DWORD Event = 0; DWORD CommEvent = 0; DWORD dwError = 0; COMSTAT comstat; BOOL bResult = TRUE; // Clear comm buffers at startup ///开始时清除串口缓冲 if (port->m_hComm) // check if the port is opened PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT); // begin forever loop. This loop will run as long as the thread is alive. ///只要线程存在就不断读取数据 for (;;) { // Make a call to WaitCommEvent(). This call will return immediatly // because our port was created as an async port (FILE_FLAG_OVERLAPPED // and an m_OverlappedStructerlapped structure specified). This call will cause the // m_OverlappedStructerlapped element m_OverlappedStruct.hEvent, which is part of the m_hEventArray to // be placed in a non-signeled state if there are no bytes available to be read, // or to a signeled state if there are bytes available. If this event handle // is set to the non-signeled state, it will be set to signeled when a // character arrives at the port. // we do this for each port! /* WaitCommEvent函数第3个参数1pOverlapped可以是一个OVERLAPPED结构的变量指针 ,也可以是NULL,当用NULL时,表示该函数是同步的,否则表示该函数是异步的。 调用WaitCommEvent时,如果异步操作不能立即完成,会立即返回FALSE,系统在 WaitCommEvent返回前将OVERLAPPED结构成员hEvent设为无信号状态,等到产生通信 事件时,系统将其置有信号 */ bResult = WaitCommEvent(port->m_hComm, &Event, &port->m_ov);///表示该函数是异步的 if (!bResult) { // If WaitCommEvent() returns FALSE, process the last error to determin // the reason.. ///如果WaitCommEvent返回Error为FALSE,则查询错误信息 switch (dwError = GetLastError()) { case ERROR_IO_PENDING: ///正常情况,没有字符可读 { // This is a normal return value if there are no bytes // to read at the port. // Do nothing and continue break; } case 87:///系统错误 { // Under Windows NT, this value is returned for some reason. // I have not investigated why, but it is also a valid reply // Also do nothing and continue. break; } default:///发生其他错误,其中有串口读写中断开串口连接的错误 { // All other error codes indicate a serious error has // occured. Process this error. port->rocessErrorMessage("WaitCommEvent()"); break; } } } else ///WaitCommEvent()能正确返回 { // If WaitCommEvent() returns TRUE, check to be sure there are // actually bytes in the buffer to read. // // If you are reading more than one byte at a time from the buffer // (which this program does not do) you will have the situation occur // where the first byte to arrive will cause the WaitForMultipleObjects() // function to stop waiting. The WaitForMultipleObjects() function // resets the event handle in m_OverlappedStruct.hEvent to the non-signelead state // as it returns. // // If in the time between the reset of this event and the call to // ReadFile() more bytes arrive, the m_OverlappedStruct.hEvent handle will be set again // to the signeled state. When the call to ReadFile() occurs, it will // read all of the bytes from the buffer, and the program will // loop back around to WaitCommEvent(). // // At this point you will be in the situation where m_OverlappedStruct.hEvent is set, // but there are no bytes available to read. If you proceed and call // ReadFile(), it will return immediatly due to the async port setup, but // GetOverlappedResults() will not return until the next character arrives. // // It is not desirable for the GetOverlappedResults() function to be in // this state. The thread shutdown event (event 0) and the WriteFile() // event (Event2) will not work if the thread is blocked by GetOverlappedResults(). // // The solution to this is to check the buffer with a call to ClearCommError(). // This call will reset the event handle, and if there are no bytes to read // we can loop back through WaitCommEvent() again, then proceed. // If there are really bytes to read, do nothing and proceed. bResult = ClearCommError(port->m_hComm, &dwError, &comstat); if (comstat.cbInQue == 0) continue; } // end if bResult ///主等待函数,会阻塞线程 // Main wait function. This function will normally block the thread // until one of nine events occur that require action. ///等待3个事件:关断/读/写,有一个事件发生就返回 Event = WaitForMultipleObjects(3, ///3个事件 port->m_hEventArray, ///事件数组 FALSE, ///有一个事件发生就返回 INFINITE);///超时时间 switch (Event) { case 0: { // Shutdown event. This is event zero so it will be // the higest priority and be serviced first. ///关断事件,关闭串口 CloseHandle(port->m_hComm); port->m_hComm=NULL; port->m_bThreadAlive = FALSE; // Kill this thread. break is not needed, but makes me feel better. AfxEndThread(100); break; } case 1: /// read event将定义的各种消息发送出去 { memset(&comstat, 0, sizeof(COMSTAT)); GetCommMask(port->m_hComm, &CommEvent); if (CommEvent & EV_RXCHAR)//接收到字符,并置于输入缓冲区中 // Receive character event from port. ReceiveChar(port, comstat); if (CommEvent & EV_CTS)//CTS信号状态发生变化 ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_CTS_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_BREAK)//输入中发生中断 ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_BREAK_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_ERR)//发生线路状态错误,线路状态错误包括CE_FRAME,CE_OVERRUN和CE_RXPARITY ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_ERR_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_RING)//检测到振铃指示 ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RING_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_RXFLAG)//接收到事件字符,并置于输入缓冲区中 ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RXFLAG_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); break; } case 2: /// write event发送数据 { // Write character event from port WriteChar(port); break; } default: { AfxMessageBox("接收有问题!"); break; } } // end switch } // close forever loop return 0; } // // start comm watching ///开启监视线程 // BOOL CSerialPort::StartMonitoring() { if (!(m_Thread = AfxBeginThread(CommThread, this))) return FALSE; TRACE("Thread startedn"); m_bIsSuspened = false; return TRUE; } // // Restart the comm thread ///复位监视线程 // BOOL CSerialPort::RestartMonitoring() { TRACE("Thread resumedn"); m_bIsSuspened = false; m_Thread->ResumeThread(); return TRUE; } // // Suspend the comm thread ///挂起监视线程 // BOOL CSerialPort::StopMonitoring() { TRACE("Thread suspendedn"); m_bIsSuspened = true; m_Thread->SuspendThread(); return TRUE; } // // If there is a error, give the right message ///如果有错误,给出提示 // void CSerialPort:rocessErrorMessage(char* ErrorText) { char *Temp = new char[200]; LPVOID lpMsgBuf; FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPTSTR) &lpMsgBuf, 0, NULL ); sprintf(Temp, "WARNING: %s Failed with the following error: n%snPort: %dn", (char*)ErrorText, lpMsgBuf, m_nPortNr); MessageBox(NULL, Temp, "Application Error", MB_ICONSTOP); LocalFree(lpMsgBuf); delete [] Temp; return;/// } // // Write a character. ///写数据 // void CSerialPort::WriteChar(CSerialPort* port) { BOOL bWrite = TRUE; BOOL bResult = TRUE; DWORD BytesSent = 0; ResetEvent(port->m_hWriteEvent);///复位写事件句柄 // Gain ownership of the critical section EnterCriticalSection(&port->m_csCommunicationSync); if (bWrite) { // Initailize variables port->m_ov.Offset = 0; port->m_ov.OffsetHigh = 0; // Clear buffer PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT); ///串口写入 bResult = WriteFile(port->m_hComm, // Handle to COMM Port port->m_szWriteBuffer, // Pointer to message buffer in calling finction // strlen((char*)port->m_szWriteBuffer), // Length of message to send port->m_nWriteSize, // Length of message to send // add by mrlong &BytesSent, // Where to store the number of bytes sent &port->m_ov); // Overlapped structure // deal with any error codes if (!bResult) { DWORD dwError = GetLastError(); switch (dwError) { case ERROR_IO_PENDING: { // continue to GetOverlappedResults() BytesSent = 0; bWrite = FALSE; break; } default: { // all other error codes port->rocessErrorMessage("WriteFile()"); break;/// } } } else { LeaveCriticalSection(&port->m_csCommunicationSync); } } // end if(bWrite) if (!bWrite) { bWrite = TRUE; bResult = GetOverlappedResult(port->m_hComm, // Handle to COMM port &port->m_ov, // Overlapped structure &BytesSent, // Stores number of bytes sent TRUE); // Wait flag LeaveCriticalSection(&port->m_csCommunicationSync); // deal with the error code //if (!bResult) ///注释掉了,为什么? { //port->rocessErrorMessage("GetOverlappedResults() in WriteFile()"); } } // end if (!bWrite) //Verify that the data size send equals what we tried to send if (BytesSent != port->m_nWriteSize) // Length of message to send) { TRACE("WARNING: WriteFile() error.. Bytes Sent: %d; Message Length: %dn", BytesSent, strlen((char*)port->m_szWriteBuffer)); } // ::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_TXEMPTY_DETECTED, (WPARAM) RXBuff, (LPARAM) port->m_nPortNr); // ::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_TXEMPTY_DETECTED,0,(LPARAM) port->m_nPortNr); } // // Character received. Inform the owner ///读数据 // void CSerialPort::ReceiveChar(CSerialPort* port, COMSTAT comstat) { BOOL bRead = TRUE; BOOL bResult = TRUE; DWORD dwError = 0; DWORD BytesRead = 0; unsigned char RXBuff; for (;;) { //add by liquanhai 防止死锁 2011-11-06 if(WaitForSingleObject(port->m_hShutdownEvent,0) == WAIT_OBJECT_0) return; // Gain ownership of the comm port critical section. // This process guarantees no other part of this program // is using the port object. EnterCriticalSection(&port->m_csCommunicationSync); // ClearCommError() will update the COMSTAT structure and // clear any other errors. ///更新COMSTAT bResult = ClearCommError(port->m_hComm, &dwError, &comstat); LeaveCriticalSection(&port->m_csCommunicationSync); // start forever loop. I use this type of loop because I // do not know at runtime how many loops this will have to // run. My solution is to start a forever loop and to // break out of it when I have processed all of the // data available. Be careful with this approach and // be sure your loop will exit. // My reasons for this are not as clear in this sample // as it is in my production code, but I have found this // solutiion to be the most efficient way to do this. ///所有字符均被读出,中断循环 if (comstat.cbInQue == 0) { // break out when all bytes have been read break; } EnterCriticalSection(&port->m_csCommunicationSync); if (bRead) { ///串口读出,读出缓冲区中字节 bResult = ReadFile(port->m_hComm, // Handle to COMM port &RXBuff, // RX Buffer Pointer 1, // Read one byte &BytesRead, // Stores number of bytes read &port->m_ov); // pointer to the m_ov structure // deal with the error code ///若返回错误,错误处理 if (!bResult) { switch (dwError = GetLastError()) { case ERROR_IO_PENDING: { // asynchronous i/o is still in progress // Proceed on to GetOverlappedResults(); ///异步IO仍在进行 bRead = FALSE; break; } default: { // Another error has occured. Process this error. port->rocessErrorMessage("ReadFile()"); break; //return;///防止读写数据时,串口非正常断开导致死循环一直执行。add by itas109 2014-01-09 与上面liquanhai添加防死锁的代码差不多 } } } else///ReadFile返回TRUE { // ReadFile() returned complete. It is not necessary to call GetOverlappedResults() bRead = TRUE; } } // close if (bRead) ///异步IO操作仍在进行,需要调用GetOverlappedResult查询 if (!bRead) { bRead = TRUE; bResult = GetOverlappedResult(port->m_hComm, // Handle to COMM port &port->m_ov, // Overlapped structure &BytesRead, // Stores number of bytes read TRUE); // Wait flag // deal with the error code if (!bResult) { port->rocessErrorMessage("GetOverlappedResults() in ReadFile()"); } } // close if (!bRead) LeaveCriticalSection(&port->m_csCommunicationSync); // notify parent that a byte was received ::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_RXCHAR, (WPARAM) RXBuff, (LPARAM) port->m_nPortNr); } // end forever loop } // // Write a string to the port // void CSerialPort::WriteToPort(char* string) { assert(m_hComm != 0); memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer)); strcpy(m_szWriteBuffer, string); m_nWriteSize=strlen(string); // set event for write SetEvent(m_hWriteEvent); } void CSerialPort::WriteToPort(char* string,int n) { assert(m_hComm != 0); memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer)); // memset(m_szWriteBuffer, 0, n); // strncpy(m_szWriteBuffer, string, n); memcpy(m_szWriteBuffer, string, n); m_nWriteSize=n; // set event for write SetEvent(m_hWriteEvent); } void CSerialPort::WriteToPort(LPCTSTR string,int n) { assert(m_hComm != 0); memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer)); memcpy(m_szWriteBuffer, string, n); m_nWriteSize = n; // set event for write SetEvent(m_hWriteEvent); } void CSerialPort::WriteToPort(LPCTSTR string) { assert(m_hComm != 0); memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer)); strcpy(m_szWriteBuffer, string); m_nWriteSize=strlen(string); // set event for write SetEvent(m_hWriteEvent); } void CSerialPort::WriteToPort(BYTE* Buffer, int n) { assert(m_hComm != 0); memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer)); int i; for(i=0; i m_szWriteBuffer = Buffer; } m_nWriteSize=n; // set event for write SetEvent(m_hWriteEvent); } // // Return the device control block // DCB CSerialPort::GetDCB() { return m_dcb; } // // Return the communication event masks // DWORD CSerialPort::GetCommEvents() { return m_dwCommEvents; } // // Return the output buffer size // DWORD CSerialPort::GetWriteBufferSize() { return m_nWriteBufferSize; } void CSerialPort::ClosePort() { if(m_bIsSuspened) { RestartMonitoring(); } if (m_bThreadAlive) { MSG message; while (m_bThreadAlive) { //add by liquanhai 防止死锁 2011-11-06 if(:eekMessage(&message, m_pOwner->m_hWnd, 0, 0, PM_REMOVE)) { ::TranslateMessage(&message); :ispatchMessage(&message); } SetEvent(m_hShutdownEvent); } TRACE("Thread endedn"); } if(m_szWriteBuffer != NULL) { delete [] m_szWriteBuffer; m_szWriteBuffer = NULL; } if(m_hComm) { CloseHandle(m_hComm); m_hComm = NULL; } // Close Handles if(m_hShutdownEvent!=NULL) ResetEvent(m_hShutdownEvent); if(m_ov.hEvent!=NULL) ResetEvent(m_ov.hEvent); if(m_hWriteEvent!=NULL) ResetEvent(m_hWriteEvent); } void CSerialPort::SendData(LPCTSTR lpszData, const int nLength) { assert(m_hComm != 0); memset(m_szWriteBuffer, 0, nLength); strcpy(m_szWriteBuffer, lpszData); m_nWriteSize=nLength; // set event for write SetEvent(m_hWriteEvent); } BOOL CSerialPort::RecvData(LPTSTR lpszData, const int nSize) { // //接收数据 // assert(m_hComm!=0); memset(lpszData,0,nSize); DWORD mylen = 0; DWORD mylen2 = 0; while (mylen < nSize) { if(!ReadFile(m_hComm,lpszData,nSize,&mylen2,NULL)) return FALSE; mylen += mylen2; } return TRUE; } COMMTIMEOUTS CSerialPort:: GetCommTimeOuts() { return m_CommTimeouts; } BOOL CSerialPort::SetCommTimeOuts(COMMTIMEOUTS *lpTimeOuts) { SetCommTimeouts(m_hComm, lpTimeOuts);//设置超时 return true; } /* void CSerialPort::ClosePort() { do { SetEvent(m_hShutdownEvent); } while (m_bThreadAlive); // if the port is still opened: close it if (m_hComm != NULL) { CloseHandle(m_hComm); m_hComm = NULL; } // Close Handles if(m_hShutdownEvent!=NULL) CloseHandle( m_hShutdownEvent); if(m_ov.hEvent!=NULL) CloseHandle( m_ov.hEvent ); if(m_hWriteEvent!=NULL) CloseHandle( m_hWriteEvent ); TRACE("Thread endedn"); delete [] m_szWriteBuffer; } */ // ///查询注册表的串口号,将值存于数组中 ///本代码参考于mingojiang的获取串口逻辑名代码 // void CSerialPort:ueryKey(HKEY hKey) { #define MAX_KEY_LENGTH 255 #define MAX_VALUE_NAME 16383 // TCHAR achKey[MAX_KEY_LENGTH]; // buffer for subkey name // DWORD cbName; // size of name string TCHAR achClass[MAX_PATH] = TEXT(""); // buffer for class name DWORD cchClassName = MAX_PATH; // size of class string DWORD cSubKeys=0; // number of subkeys DWORD cbMaxSubKey; // longest subkey size DWORD cchMaxClass; // longest class string DWORD cValues; // number of values for key DWORD cchMaxValue; // longest value name DWORD cbMaxValueData; // longest value data DWORD cbSecurityDescriptor; // size of security descriptor FILETIME ftLastWriteTime; // last write time DWORD i, retCode; TCHAR achValue[MAX_VALUE_NAME]; DWORD cchValue = MAX_VALUE_NAME; // Get the class name and the value count. retCode = RegQueryInfoKey( hKey, // key handle achClass, // buffer for class name &cchClassName, // size of class string NULL, // reserved &cSubKeys, // number of subkeys &cbMaxSubKey, // longest subkey size &cchMaxClass, // longest class string &cValues, // number of values for this key &cchMaxValue, // longest value name &cbMaxValueData, // longest value data &cbSecurityDescriptor, // security descriptor &ftLastWriteTime); // last write time for (i=0;i<20;i++)///存放串口号的数组初始化 { m_nComArray = -1; } // Enumerate the key values. if (cValues > 0) { for (i=0, retCode=ERROR_SUCCESS; i |