[Header("Camera Rig")]
public Transform head;
public Camera monoCamera;
public Camera leftCamera;
public Camera rightCamera;
public Camera leftOverlay;
public Camera rightOverlay;
public Camera monoOverlay;
public SvrOverlay fadeOverlay;
public Vector2 FocalPoint { get; set; } // Foveated Rendering Focal Point
public int FrameCount { get { return frameCount; } }
private int frameCount = 0;之后SvrManager又定义了多个Camera属性,其中最重要的是rightCamera和leftCamera属性表示的是左右眼的Camera物体。