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下面跟大家分析下这个程序的源码:
复制代码 #include "GUI.h" /******************************************************************* * * Defines * ******************************************************************** */ #define countof(Obj) (sizeof(Obj)/sizeof(Obj[0]))(1) /******************************************************************* * * static variables * ******************************************************************** */ static const GUI_POINT _aPointer[] = {(2) { 0, 3}, {85, 1}, {90, 0}, {85, -1}, { 0, -3} }; static GUI_POINT _aPointerHiRes[countof(_aPointer)]; typedef struct { GUI_AUTODEV_INFO AutoInfo; GUI_POINT aPoints[countof(_aPointer)]; int Factor; } PARAM; /******************************************************************* * * Static functions * ******************************************************************** */ /******************************************************************* * * _DrawHiRes * * Function description * This function draws the high resolution pointer */ static void _DrawHiRes(void * p) { PARAM * pParam = (PARAM *)p; if (pParam->AutoInfo.DrawFixed) { GUI_ClearRect(60, 60, 159, 159); } GUI_AA_FillPolygon(pParam->aPoints, (3) countof(_aPointer), 65 * pParam->Factor, 155 * pParam->Factor); } /******************************************************************* * * _Draw * * Function description * This function draws the non high resolution pointer */ static void _Draw(void * p) { PARAM * pParam = (PARAM *)p; if (pParam->AutoInfo.DrawFixed) { GUI_ClearRect(160, 60, 259, 159); } GUI_AA_FillPolygon(pParam->aPoints, countof(_aPointer), 165, 155); (4) } /******************************************************************* * * _ShowHiresAntialiasing * * Function description * This function creates the memory auto devices and handle the * rotation of the pointers */ static void _ShowHiresAntialiasing(void) { GUI_AUTODEV aAuto[2]; PARAM Param; unsigned i; Param.Factor = 3; GUI_SetBkColor(GUI_BLACK); GUI_Clear(); GUI_SetColor(GUI_WHITE); GUI_SetTextAlign(GUI_TA_HCENTER); GUI_SetFont(&GUI_Font24_ASCII); GUI_DispStringAt("AA_HiResAntialiasing - Sample", 160, 5); GUI_SetFont(&GUI_Font6x8); GUI_DispStringHCenterAt("Usingnhighnresolutionnmode", 110, 180); GUI_DispStringHCenterAt("Not usingnhighnresolutionnmode", 210, 180); // // Create GUI_AUTODEV objects // for (i = 0; i < countof(aAuto); i++) {(5) GUI_MEMDEV_CreateAuto(&aAuto[i]); } // // Calculate pointer for high resolution // for (i = 0; i < countof(_aPointer); i++) { _aPointerHiRes[i].x = _aPointer[i].x * Param.Factor; _aPointerHiRes[i].y = _aPointer[i].y * Param.Factor; } GUI_AA_SetFactor(Param.Factor); /* Set antialiasing factor */(6) while (1) { for (i = 0; i < 1800; i++) { float Angle = (i >= 900) ? 1800 - i : i; Angle *= 3.1415926f / 1800; // // Draw pointer with high resolution(7) // GUI_AA_EnableHiRes(); GUI_RotatePolygon(Param.aPoints, _aPointerHiRes, countof(_aPointer), Angle); GUI_MEMDEV_DrawAuto(&aAuto[0], &Param.AutoInfo, _DrawHiRes, &Param); // // Draw pointer without high resolution(8) // GUI_AA_DisableHiRes(); GUI_RotatePolygon(Param.aPoints, _aPointer, countof(_aPointer), Angle); GUI_MEMDEV_DrawAuto(&aAuto[1], &Param.AutoInfo, _Draw, &Param); GUI_Delay(2); } } } /********************************************************************* * * Public code * ********************************************************************** */ /********************************************************************* * * MainTask */ void MainTask(void) { GUI_Init(); _ShowHiresAntialiasing(); } |
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1. 通过这种方式可以获得数组中元素的个数。
2. 指针的坐标点,注意这些坐标点的值是相对于函数中指定的X,Y来说说的。这些数组中的值是相对值。 3. 这个函数在26.2.6小节有讲解。 4. 同上,只是这里没有使用高分辨率。 5. 创建一个内存设备,这个函数会在后面教程中再跟大家详细讲解。 6. 设置抗锯齿因子。 7. 绘制指针,带抗锯齿效果。 8. 绘制指针,不带抗锯齿效果。 |
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下面跟大家分析下这个程序的源码:
复制代码 #include "GUI.h" #include "WM.h" /******************************************************************* * * Defines * ******************************************************************** */ #define AA_FACTOR 4 #define POLY_SIZE 19 #define POLY_POINTS 3 #define COORD_0(Plus, AA_Factor) (I16)(((I32)((Plus ? POLY_SIZE : -POLY_SIZE) * AA_Factor * 0.7071f * 10000)) / 10000) #define COORD_1(Plus, AA_Factor) (I16)(((I32)((Plus ? POLY_SIZE : -POLY_SIZE) * AA_Factor * 1.2247f * 10000)) / 10000) #define COORD_2(Plus, AA_Factor) (I16)(((I32)((Plus ? POLY_SIZE : -POLY_SIZE) * AA_Factor * 1.4142f * 10000)) / 10000) /******************************************************************* * * Static variables * ******************************************************************** */ static int _pos_x1 = 30; static int _pos_y1 = 30; static int _pos_x2 = 125; static int _pos_y2 = 30; static int _pos_x3 = 220 * AA_FACTOR; static int _pos_y3 = 30 * AA_FACTOR; static int _color_d = -1; static GUI_COLOR _color_a = 0xFF00FE; static GUI_COLOR _color_b = 0x00FEFF; static GUI_COLOR _color_c = 0xFEFFFE; static const GUI_POINT _aPolygon_src[] = { (1) { 0, COORD_2(0, 1) }, { COORD_1(1, 1), COORD_0(1, 1) }, { COORD_1(0, 1), COORD_0(1, 1) } }; static const GUI_POINT _aPolygonHiRes_src[] = { (2) { 0, COORD_2(0, AA_FACTOR) }, { COORD_1(1, AA_FACTOR), COORD_0(1, AA_FACTOR) }, { COORD_1(0, AA_FACTOR), COORD_0(1, AA_FACTOR) } }; static GUI_POINT _aPolygon[POLY_POINTS]; static GUI_POINT _aPolygonHiRes[POLY_POINTS]; /******************************************************************* * * Static code * ******************************************************************** */ /******************************************************************* * * _cbWindow * * Function description * This is the callback for the window. A callback was used * for memory devices. */ static void _cbWindow(WM_MESSAGE * pMsg) {(3) switch (pMsg->MsgId) { case WM_PAINT: GUI_SetBkColor(_color_a); (4) GUI_ClearRect( 0, 0, 250, 14); GUI_SetBkColor(_color_b); GUI_ClearRect( 0, 15, 250, 29); GUI_SetBkColor(GUI_BLACK); GUI_ClearRect( 0, 30, 250, 60); GUI_SetColor(_color_c); GUI_FillPolygon(_aPolygon, POLY_POINTS, _pos_x1, _pos_y1);(5) GUI_AA_FillPolygon(_aPolygon, POLY_POINTS, _pos_x2, _pos_y2);(6) GUI_AA_EnableHiRes(); GUI_AA_FillPolygon(_aPolygonHiRes, POLY_POINTS, _pos_x3, _pos_y3);(7) GUI_AA_DisableHiRes(); break; default: WM_DefaultProc(pMsg); } } /******************************************************************* * * _CalcColor * * Function description * Calculates the color-fading. */ static void _CalcColor(void) { _color_a += 0x000002 * _color_d; _color_b += 0x000200 * _color_d; _color_c += 0x020002 * _color_d; if (_color_c == 0xFEFFFE || _color_c == 0x00FF00) { _color_d = -_color_d; } } /******************************************************************* * * _ShowHiResPixels * * Function description * This is frame-function for the callback. It creates the window * and handles the rotation of polygons and colors. */ static void _ShowHiResPixels(void) { const GUI_FONT * FontOld; WM_HWIN hWindow; float pi; float Step; float Angle; int i; pi = 3.1415926f; Step = pi / 180; GUI_SetBkColor(GUI_BLACK); GUI_Clear(); GUI_SetColor(GUI_WHITE); GUI_SetTextAlign(GUI_TA_HCENTER); FontOld = GUI_SetFont(&GUI_Font24_ASCII); GUI_DispStringAt("AA_HiResPixels - Sample", 160, 5); GUI_SetFont(FontOld); GUI_SetColor(GUI_RED); GUI_DispStringHCenterAt("notnantialised", 65, 100); GUI_SetColor(GUI_GREEN); GUI_DispStringHCenterAt("antialised", 160, 100); GUI_SetColor(GUI_BLUE); GUI_DispStringHCenterAt("antialisednwith highnresolution", 255, 100); hWindow = WM_CreateWindow(35, 140, 250, 60, WM_CF_SHOW | WM_CF_MEMDEV, _cbWindow, 0); WM_SelectWindow(hWindow); GUI_AA_SetFactor(AA_FACTOR); while (1) { for (i = 0, Angle = 0; i < 360; i++) {(8) Angle += Step; GUI_RotatePolygon(_aPolygonHiRes, _aPolygonHiRes_src, POLY_POINTS, Angle);(9) GUI_RotatePolygon(_aPolygon, _aPolygon_src, POLY_POINTS, Angle); _CalcColor(); WM_InvalidateWindow(hWindow);(10) GUI_Delay(50); } } } /********************************************************************* * * Public code * ********************************************************************** */ /********************************************************************* * * MainTask */ void MainTask(void) { GUI_Init(); _ShowHiResPixels(); } |
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1. 多边形的原始坐标。
2. 加入了高分辨率后的坐标点。 3. 所创建窗口的回调函数。 4. 这里主要是实现回调函数中的重绘消息。 5. 绘制多边形。 6. 绘制具有抗锯齿效果的多边形。 7. 绘制具有抗锯齿并支持高分辨率坐标的多边形。 8. 通过for循环实现图像的旋转。 9. 旋转多边形的原始坐标点,得到新的坐标点。详细可以看用户手册上面对这个函数的介绍 10. 通过使窗口无效来执行回调函数。从而实现多边形的旋转效果。 |
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下面跟大家分析下这个程序的源码:
复制代码 #include "GUI.h" /******************************************************************* * * Static code * ******************************************************************** */ /******************************************************************* * * _DemoAntialiasing * * Function description * Draws lines with different antialiasing factors */ static void _DemoAntialiasing(void) { const GUI_FONT * font_old; int i; int x1; int x2; int y1; int y2; y1 = 65; y2 = 5; // // Set drawing attributes // GUI_SetColor(GUI_WHITE); GUI_SetBkColor(GUI_BLACK); GUI_SetPenShape(GUI_PS_FLAT);(1) GUI_Clear(); // // Draw headline // font_old = GUI_SetFont(&GUI_Font24_ASCII); GUI_SetTextAlign(GUI_TA_HCENTER); GUI_DispStringAt("AA_Lines - Sample", 160, 5); // // Draw lines without antialiased (2) // GUI_Delay(1000); GUI_SetFont(&GUI_Font8x16); GUI_SetTextAlign(GUI_TA_LEFT); GUI_DispStringAtCEOL("draw normal lines using", 5, 40); GUI_DispStringAtCEOL("GUI_DrawLine", 5, 55); GUI_Delay(2500); x1 = 20; x2 = 100; GUI_SetFont(font_old); GUI_DispStringHCenterAt("Normal", (x1 + x2) / 2, 30 + y1); for (i = 1; i < 8; i++) { GUI_SetPenSize(i); GUI_DrawLine(x1, 40 + i * 15 + y1, x2, 40 + i * 15 + y1 + y2); } // // Draw lines with antialiasing quality factor 2 (3) // GUI_Delay(3000); GUI_SetFont(&GUI_Font8x16); GUI_DispStringAtCEOL("", 5, 40); GUI_DispStringAtCEOL("", 5, 55); GUI_Delay(200); GUI_DispStringAtCEOL("draw antialiased lines using", 5, 40); GUI_DispStringAtCEOL("GUI_AA_DrawLine", 5, 55); GUI_Delay(3500); x1 = 120; x2 = 200; GUI_AA_SetFactor(2); GUI_SetFont(font_old); GUI_DispStringHCenterAt("Antialiasednusing factor 2", (x1 + x2) / 2, 30 + y1); for (i = 1; i < 8; i++) { GUI_SetPenSize(i); GUI_AA_DrawLine(x1, 40 + i * 15 + y1, x2, 40 + i * 15 + y1 + y2); } // // Draw lines with antialiasing quality factor 6 (4) // GUI_Delay(1500); x1 = 220; x2 = 300; GUI_AA_SetFactor(6); GUI_SetFont(font_old); GUI_DispStringHCenterAt("Antialiasednusing factor 6", (x1 + x2) / 2, 30 + y1); for (i = 1; i < 8; i++) { GUI_SetPenSize(i); GUI_AA_DrawLine(x1, 40 + i * 15 + y1, x2, 40 + i * 15 + y1 + y2); } GUI_Delay(7500); } /********************************************************************* * * Public code * ********************************************************************** */ /********************************************************************* * * MainTask */ void MainTask(void) { GUI_Init(); while (1) { _DemoAntialiasing(); } } |
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1. 这个函数在手册上面没有查到相关的说明。
2. 绘制普通的直线,不具有抗锯齿效果。 3. 绘制具有抗锯齿效果的直线,抗锯齿因子取2. 4. 绘制具有抗锯齿效果的直线,抗锯齿因子取4。 |
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27.4 总结
通过上面三个例子,大家要明白两点: l 默认使用GUI_AA_XXX函数的时候,抗锯齿因子是1,也就是不使用抗锯齿效果。 l 上面说的抗锯齿和高分辨率是两码事,这个千万别搞混了。简单的理解就是通过高分辨率可以实现更好的显示效果。 |
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