#include "def21375.h"
#include "sru21375.h"
#define In_Bit -31
#define Out_Bit 31
#define D1_L0 429 // = 266 @ 29761 Hz Fs
#define D2_L0 4797 // = 2974 @ 29761 Hz Fs
#define D3_L0 3085 // = 1913 @ 29761 Hz Fs
#define D4_L0 3219 // = 1996 @ 29761 Hz Fs
#define D5_L0 3210 // = 1990 @ 29761 Hz Fs
#define D6_L0 302 // = 187 @ 29761 Hz Fs
#define D7_L0 1719 // = 1066 @ 29761 Hz Fs
// reverb right channel 0 output taps at 48 kHz fs
#define D1_R0 569 // = 353 @ 29761 Hz Fs
#define D2_R0 5849 // = 3627 @ 29761 Hz Fs
#define D3_R0 1981 // = 1228 @ 29761 Hz Fs
#define D4_R0 4311 // = 2673 @ 29761 Hz Fs
#define D5_R0 3404 // = 2111 @ 29761 Hz Fs
#define D6_R0 540 // = 335 @ 29761 Hz Fs
#define D7_R0 195 // = 121 @ 29761 Hz Fs
// reverb left channel 1 output taps at 48 kHz fs
#define D1_L1 329
#define D2_L1 2797
#define D3_L1 1085
#define D4_L1 2219
#define D5_L1 2210
#define D6_L1 102
#define D7_L1 719
// reverb right channel 1 output taps at 48 kHz fs
#define D1_R1 369
#define D2_R1 2627
#define D3_R1 1228
#define D4_R1 1673
#define D5_R1 2311
#define D6_R1 340
#define D7_R1 95
#define allpass_Dline1 2168 // = 1344 @ 29761 Hz Fs
#define allpass_Dline2 2930 // = 1816 @ 29761 Hz Fs
#define ALLPASS1_LENGTH 229 // = 142 @ 29761 Hz Fs
#define ALLPASS2_LENGTH 172 // = 107 @ 29761 Hz Fs
#define ALLPASS3_LENGTH 611 // = 379 @ 29761 Hz Fs
#define ALLPASS4_LENGTH 447 // = 277 @ 29761 Hz Fs
#define ALLPASS5_LENGTH 2168/2//1301///2//1301////1518///
#define ALLPASS6_LENGTH 2930/2//1758///2//1758////2051//
#define ALLPASS7_LENGTH 2903 // = 1800 @ 29761 Hz Fs
#define ALLPASS8_LENGTH 4284 // = 2656 @ 29761 Hz Fs
#define D_Line1 7182 // = 4453 @ 29761 Hz Fs
#define D_Line2 6000 // = 3720 @ 29761 Hz Fs
#define D_Line3 6801 // = 4217 @ 29761 Hz Fs
#define D_Line4 5101 // = 3163 @ 29761 Hz Fs
#define D_PDel 4800
//#define D_CLIP0 0.98
#define D_CLIP1 0x7ffffffe//0x7ffffeff;//0x7D70A3D6//0x7ffffff8//0x7ffffff8//
.extern _FBX0Init;
.extern _FBX0;
.extern FBX0_In;
.extern FBX0_Out;
.extern DigitalReverberator;
.extern InitReverb_Buffers;
.extern Rev_In;
.extern Rev_L_Out;
.extern Rev_R_Out;
.extern Rev_SL_Out;
.extern Rev_SR_Out;
.extern _Echo;
.extern _EchoInit;
.extern Echo_In;
.extern Echo_Out;
.extern Echo_Main_L_Out;
.extern Echo_Main_R_Out;
.extern Echo_SL_Out;
.extern Echo_SR_Out;
.extern biquadvec;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 外部引用函数声名 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
.global _main;
.global _talkThroughISR;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%系统缓冲%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%系统缓冲%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%系统缓冲%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//.section/dm seg_dm32D;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%算法临时变量%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%算法临时变量%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%算法临时变量%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
.section/dm seg_dm48D;
.var ADC_In;
.var ADC_In1;
.var AdcDelay[66];
.var AdcDelay_ptr = AdcDelay;
//=================================反馈抑制=======================================
.var FBX0_In;
.var FBX0_Out;
.var FBX0w1[999];
//================================燥声门=======================================
.var Noise_Gate0_In = 0.0;
.var Noise_Gate0_Rms = 0.0;
.var Noise_Gate0_Out = 0.0;
//===============================麦克风参量========================================
.var Mic_PEQ_In;
.var Mic_PEQ_Out;
.var Mic_PEQ_State[15*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0
};
.var Mic_Echo_PEQ_In;
.var Mic_Echo_PEQ_Out;
.var Mic_Echo_PEQ_State[5*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0
};
.var Mic_Rev_PEQ_In;
.var Mic_Rev_PEQ_Out;
.var Mic_Rev_PEQ_State[5*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0
};
//============================回声====================================
.var Echo_feedback_state = 0.0;
.var Echo_In = 0.0;
.var Echo_Out = 0.0;
.var Echo_Main_L_Out = 0.0;
.var Echo_Main_R_Out = 0.0;
.var Echo_SL_Out = 0.0;
.var Echo_SR_Out = 0.0;
//=============================混响===================================
.var Rev_In;
.var Rev_L_Out;
.var Rev_R_Out;
.var Rev_SL_Out;
.var Rev_SR_Out;
.var comb1_feedback_state;
.var comb2_feedback_state;
.var comb3_feedback_state;
.var recirculate1_feedback;
.var recirculate2_feedback;
.var diffusion_result;
.var predelay_output;
.var reverb_left0;
.var reverb_right0;
.var reverb_left1;
.var reverb_right1;
.var L0rev_output_taps[6];
.var R0rev_output_taps[6];
.var L1rev_output_taps[6];
.var R1rev_output_taps[6];
.var holdtank_input1;
.var holdtank_input2;
//===============================话筒混合输出======================================
.var Mic_Main_LOut;
.var Mic_Main_ROut;
.var Mic_C_Out;
.var Mic_SW_Out;
.var Mic_SL_LOut;
.var Mic_SR_ROut;
//================================音乐参量========================================
.var Music_L_PEQ_In;
.var Music_L_PEQ_Out;
.var Music_L_PEQ_State[10*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0
};
.var Music_R_PEQ_In;
.var Music_R_PEQ_Out;
.var Music_R_PEQ_State[10*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0
};
//================================多通道参量========================================
.var ML_Ch_PEQ_In;
.var ML_Ch_PEQ_Out;
.var ML_Ch_PEQ_State[10*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0
};
.var MR_Ch_PEQ_In;
.var MR_Ch_PEQ_Out;
.var MR_Ch_PEQ_State[10*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0
};
.var C_Ch_PEQ_In;
.var C_Ch_PEQ_Out;
.var C_Ch_PEQ_State[10*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0
};
.var SW_Ch_PEQ_In;
.var SW_Ch_PEQ_Out;
.var SW_Ch_PEQ_State[10*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0
};
.var SL_Ch_PEQ_In;
.var SL_Ch_PEQ_Out;
.var SL_Ch_PEQ_State[10*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0
};
.var SR_Ch_PEQ_In;
.var SR_Ch_PEQ_Out;
.var SR_Ch_PEQ_State[10*2+1]=
{
0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0
};
.var Main_Mix_LOut = 0.0;
.var Main_Mix_ROut = 0.0;
.var C_Mix_Out = 0.0;
.var SW_Mix_Out = 0.0;
.var SL_Mix_LOut = 0.0;
.var SR_Mix_ROut = 0.0;
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%系数变量%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%系数变量%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%系数变量%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
.section/dm seg_dm32C;
//=================================通讯缓冲与临时变量========================================
.var SPI_R_DMA[16]=0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0;
.var SPI_temp = 0;
.var SPI_TAG = 0;
//=================================ADC _ DAC DMA缓冲区============================================
.var rx0a_buf[2]; // SPORT0 接收缓冲 A (DMA) 用作话筒输入
.var rx0b_buf[2]; // SPORT0 接收缓冲 B (DMA) 用作音乐输入
//.var rx1a_buf[2]; // SPORT1 接收缓冲 A (DMA) 用作数字输入
//.var rx1b_buf[2]; // SPORT1 接收缓冲 B (DMA) 用作数字输入
.var rx0a_tcb[4] = 0, 2, 1, rx0a_buf; // SPORT0 接收tcb_a
.var rx0b_tcb[4] = 0, 2, 1, rx0b_buf; // SPORT0 接收tcb_b
//.var rx1a_tcb[4] = 0, 2, 1, rx1a_buf; // SPORT1 接收tcb_a
//.var rx1b_tcb[4] = 0, 2, 1, rx1b_buf; // SPORT1 接收tcb_b
//==============================================---输入延时=================================================
.var AdcDelayOut;
//==============================================话筒反馈抑制系数============================================
.var FBX0_rate = 139; //128
.var FBX0_rate1 = 860;// FBX0_rate1 = 888 - FBX0_rate 7hz
.var FBX0_Switch = 0;
.var FBX0_Addr = FBX0w1;
.var FBX0_counter = 0;//0xbaffffff;//
.var FBX0_Num = 0;
.var FBX0_FLAG = 0;//0x57ffff;//
.var FBX0_inc = 1;
//===================================================燥声门=================================================
.var Noise_Gate0_threshold = 0.000000018;
.var Noise_Gate0_Open_Time = 0;
.var Noise_Gate0_Close_Time = 3888;
.var Noise_Gate0_Time0 = 0;
.var Noise_Gate0_Time1 = 0;
//================================================话筒参量系数===============================================
.var Mic_PEQ_Sections = 15;//15;
.var Mic_PEQ_coeffs[15 * 5 ] =
{
// B2, B1, B0, A2, A1
//0.0144104957580,0.0288209915161,0.0144104957580,-0.691665291786,1.63402318954, //2k LPF
//0.664677500724,-1.69868814945,1.09393382072,-0.758611440658,1.69868814945, //2k PEQ +5db
//1.13898932933,-2.74164867401, 1.67486667633 ,-0.598148584365,1.52594125270, //2K HS +5db
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000
};
.var Mic_Echo_PEQ_Sections = 5;//5;
.var Mic_Echo_PEQ_coeffs[5*5] =
{
// B2, B1, B0, A2, A1
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000
};
.var Mic_Rev_PEQ_Sections = 5;//5;
.var Mic_Rev_PEQ_coeffs[5*5] =
{
// B2, B1, B0, A2, A1
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000
};
//============================================回声系数===============================================
.var EchoAddr = EcohDeley;
.var EcohInVol = 1.0;//
.var EcohRep = 0.81;//
.var EcohDel = 9018;//
.var EcohMainLDel = 3000;//
.var EcohMainRDel = 6000;//
.var EcohSLDel = 6000;//
.var EcohSRDel = 6000;//
.var Echo_bandwidth = 0.93;
.var EcohOVol = 0.0;//
.var EchoMainVol = 0.0;
.var EchoSLRVol = 0.0;
//============================================混响系数===============================================
.var Predel_ptr = Predelay;
.var decay = 0.83; // 混响时间
.var bandwidth = 0.0001;
.var damping = 0.0001; // 高频阻尼; 无阻尼 = 0.0
.var predelay_time = 0;
.var input_diffusion_1 = 0.75; // = 0.75, 解相关的输入信号 My = 0.615;
.var input_diffusion_2 = 0.625; // = 0.625,解相关的输入信号 My = 0.615;
.var all_pass_ptr1 = diffuser_1; // 衰减扩散 2 = 衰减 +0.15, 地板 = 0.25, 天花板 - 0.50
.var all_pass_ptr2 = diffuser_2;
.var all_pass_ptr3 = diffuser_3;
.var all_pass_ptr4 = diffuser_4;
.var decay_diffusion_1 = 0.70; // = 0.70, 控制尾音的密度 My = 0.615;
.var decay_diffusion_2 = 0.50; // = 0.50, 解相关水箱信号 My = 0.615;
.var all_pass_ptr5 = decay_diffuser_A1;
.var RevW1_ptr = RevW1;
.var all_pass_ptr6 = decay_diffuser_A2;
.var RevW2_ptr = RevW2;
.var all_pass_ptr7 = decay_diffuser_B1;
.var RevW3_ptr = RevW3;
.var all_pass_ptr8 = decay_diffuser_B2;
.var RevW4_ptr = RevW4;
.var RevOut = 0.0;
//=============================================话筒音量系数===========================================
.var MicBBEVol = 1.0;//2.188;
.var MicEffVol = 1.0;
//=============================================话筒混合系数===========================================
.var Main_Mic_Z_Vol = 1.0;
.var Main_Mic_Echo_Vol = 1.0;
.var Main_Mic_EchoS_Vol = 1.0;
.var Main_Mic_Rev_Vol = 1.0;
.var SLR_Mic_Z_Vol = 1.0;
.var SLR_Mic_Echo_Vol = 1.0;
.var SLR_Mic_EchoS_Vol = 1.0;
.var SLR_Mic_Rev_Vol = 1.0;
.var C_Mic_Z_Vol = 1.0;
.var C_Mic_Echo_Vol = 1.0;
.var C_Mic_EchoS_Vol = 1.0;
.var C_Mic_Rev_Vol = 1.0;
.var SW_Mic_Z_Vol = 1.0;
//==============================================话筒压缩系数=============================================
.var MicVol = 0.88;
.var Mic_compress_threshold = 1.0;
.var Mic_compress_ratio = 0.1;
.var Mic_compress_OffOn = 0;
//=============================================音乐参量系数===========================================
.var Music_PEQ_Sections = 10;//10;
.var Music_PEQ_coeffs[10*5]=
{
// B2, B1, B0, A2, A1
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000
};
//=============================================话筒音乐混合系数===========================================
.var MusicVol = 0.18; //音乐音量
.var Main_Music_Vol = 1.0;
.var SLR_Music_Vol = 1.0;
.var C_Music_Vol = 1.0;
.var SW_Music_Vol = 1.0;
//=============================================通道参量系数===========================================
.var MLR_Ch_PEQ_Sections = 10;//;10;
.var MLR_Ch_PEQ_coeffs[10*5]=
{
// B2, B1, B0, A2, A1
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000
};
.var C_Ch_PEQ_Sections = 10;//10;
.var C_Ch_PEQ_coeffs[10*5]=
{
// B2, B1, B0, A2, A1
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000
};
.var SW_Ch_PEQ_Sections = 10;//10;
.var SW_Ch_PEQ_coeffs[10*5]=
{
// B2, B1, B0, A2, A1
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000
};
.var SLR_Ch_PEQ_Sections = 10;//10;
.var SLR_Ch_PEQ_coeffs[10*5]=
{
// B2, B1, B0, A2, A1
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000,
0.00000000,0.00000000, 1.0000000000 ,0.00000000,0.00000000
};
//=============================================通道压限系数===========================================
.var Main_Channel_threshold = 1.00;
.var Main_Channel_ratio = 0.5;
.var Main_Channel_Compress_Off_On = 0;
.var C_Channel_threshold = 1.00;
.var C_Channel_ratio = 0.5;
.var C_Channel_Compress_Off_On = 0;
.var SW_Channel_threshold = 1.00;
.var SW_Channel_ratio = 0.5;
.var SW_Channel_Compress_Off_On = 0;
.var SLR_Channel_threshold = 1.00;
.var SLR_Channel_ratio = 0.5;
.var SLR_Channel_Compress_Off_On = 0;
//==============================================通道延时系数===========================================
.var Main_Delay_L_Addr =D_Main_Delay_L;
.var Main_Delay_L = 0;
.var Main_Delay_R_Addr =D_Main_Delay_R;
.var Main_Delay_R = 0;
.var SW_Delay_Addr =D_SW_Delay;
.var SW_Delay = 0;
.var C_Delay_Addr =D_C_Delay;
.var C_Delay = 0;
.var Aux_Delay_L_Addr =D_Aux_Delay_L;
.var Aux_Delay_L = 0 ;
.var Aux_Delay_R_Addr =D_Aux_Delay_R;
.var Aux_Delay_R = 0;
.var tx2a_buf[2]; // SPORT2 发送缓冲 A (DMA) 用作DAC0 存放L+R
.var tx2b_buf[2]; // SPORT2 发送缓冲 B (DMA) 用作DAC1 存放L+R
.var tx3a_buf[2]; // SPORT3 发送缓冲 A (DMA) 用作DAC2 存放L+R
//.var tx3b_buf[2]; // SPORT3 发送缓冲 B (DMA) 用作DAC3 数字输出
.var tx2a_tcb[4] = 0, 2, 1, tx2a_buf; // SPORT3 发送tcb_a
.var tx2b_tcb[4] = 0, 2, 1, tx2b_buf; // SPORT3 发送tcb_b
.var tx3a_tcb[4] = 0, 2, 1, tx3a_buf; // SPORT4 发送tcb_a
//.var tx3b_tcb[4] = 0, 2, 1, tx3b_buf; // SPORT4 发送tcb_b
.var MainLOut = 0.0;
.var MainROut = 0.0;
.var COut = 0.0;
.var SWOut = 0.0;
.var SLOut = 0.0;
.var SROut = 0.0;
//
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%延时外部内存%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%延时外部内存%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%延时外部内存%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
.section/dm seg_extsdram;
//=====================================================================
.var EcohDeley[12818];
//=====================================================================
.var Predelay[D_PDel];
.var diffuser_1[ALLPASS1_LENGTH];
.var diffuser_2[ALLPASS2_LENGTH];
.var diffuser_3[ALLPASS3_LENGTH];
.var diffuser_4[ALLPASS4_LENGTH];
.var decay_diffuser_A1[ALLPASS5_LENGTH]; // 全通扩散器 同 可变延时
.var RevW1[D_Line1];
.var decay_diffuser_B1[ALLPASS6_LENGTH]; // 全通扩散器 同 可变延时
.var RevW2[D_Line2];
.var decay_diffuser_A2[ALLPASS7_LENGTH];
.var RevW3[D_Line3];
.var decay_diffuser_B2[ALLPASS8_LENGTH];
.var RevW4[D_Line4];
//====================================================================
.var D_Main_Delay_L[3848];
.var D_Main_Delay_R[3848];
.var D_SW_Delay[3848];
.var D_C_Delay[3848];
.var D_Aux_Delay_L[3848];
.var D_Aux_Delay_R[3848];
//%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% 程序 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
.section/code seg_pmco;
_main:
//=============================设置系统时钟========================================
//ustat1 = PLLM32|INDIV|DIVEN;
ustat1 = PLLM16|PLLD1|DIVEN;
changePLL:
//设置核心时钟(CCLK)的 Set the Core clock (CCLK) to SDRAM clock (SDCLK) ratio to 2
bit set ustat1 SDCKR2;
dm(PMCTL) = ustat1;
bit set ustat1 PLLBP;
bit clr ustat1 DIVEN;
dm(PMCTL) = ustat1;
//等待5000个循环
lcntr = 5000, do loopend2 until lce;
loopend2: nop;
ustat1 = dm(PMCTL);
bit clr ustat1 PLLBP;
dm(PMCTL) = ustat1; //以上程序达到预期
dm(PMCTL) = ustat1; //以上程序达到预期
//要将下面的程序进行变更设定
// 编程SDRAM控制寄存器。
// RDIV = ((f SDCLK X t REF )/NRA) - (tRAS + tRP )
// CCLK_SDCLK_RATIO==2
// ===============================================================
// RDIV 11-0位 刷新分频记数
// SDROPT 16位 读优化
// SDMODIFY 20–17位 修改 优化读寻址
ustat4 = 0x7F7; // (131.072(10^6)64*(10^-3)/4096) - (6+3) = 2039
//ustat4 = 0x777; // (122.280(10^6)64*(10^-3)/4096) - (6+3) = 1911
//===================================================================
//
// 配置 SDRAM 控制寄存器 (SDCTL) 对于美光科技公司的 MT48LC8M16
//
// SDCL3 : SDRAM CAS延迟 = 3 cycles
// DSDCLK1: 关闭 SDRAM Clock 1
// SDPSS : 开始SDRAM上电序列
// SDCAW9 : SDRAM 银行列地址宽度 = 9 bits
// SDRAW12: SDRAM 行地址宽度 = 12 bits
// SDTRAS7: SDRAM tRAS 规范。 激活命令延迟 = 6 cycles
// SDTRP3 : SDRAM tRP 规范。 预充电延迟 = 3 cycles.
// SDTWR2 : SDRAM tWR 规范。 tWR = 2 cycles.
// SDTRCD3: SDRAM tRCD 规范。 tRCD = 3 cycles.
// X16DE : SDRAM 外部总线宽度 = 16 位宽
//----
ustat1 = SDNOBSTOP|SDCL3|DSDCLK1|SDPSS|SDCAW9|SDRAW12|SDTRAS6|SDTRP3|SDTWR2|SDTRCD3|X16DE;
dm(SDCTL) = ustat1;
// 将此值更改优化性能类似连续访问(步 >1)
#define SDMODIFY 1 // 修改设置1
bit set ustat4 (SDMODIFY<<17)|SDROPT; // 启用SDRAM读优化
dm(SDRRC) = ustat4;
// 需要注意的是FLAG2及FLAG3复用MS2和MS3脚。
// 必须启用MSEN位访问SDRAM,但不能同时驱动LED8和SDRAM
ustat1=dm(SYSCTL);
bit set ustat1 MSEN ; //此设置允许访问的SDRAM
//bit clr ustat3 MSEN; //此设置Flag3被允许使用
dm(SYSCTL)=ustat1;
// 映射SDRAM到0块
// 确保跳线适当设置,以便MS0的是连接到
// 16位SDRAM器件芯片选择
ustat1 = dm(EPCTL);
bit set ustat1 B0SD;
bit clr ustat1 B2SD|B1SD|B3SD;
dm(EPCTL) = ustat1;
//SRAM 设置
//ustat4 = WS2|HC1|AMIEN|BW8;
ustat1 = WS2|HC1|BW8;
dm(AMICTL0)= ustat1;
//Flash 设置
//ustat4 = WS23|AMIEN|BW8;
ustat1 = WS23|BW8;
dm(AMICTL1)= ustat1;
//==============================精密时钟发生器设置========================================================================
// 时钟源取 PCLK = 90.3168MHz FSDIV CLKDIV
// SCLK = PCLK/CLKDIV = 90.3168/16 = 5.6448MHz
// FS = PCLK/FSDIV = 90.3168/16*64 = 88.2Khz
// PCGA 输出 BCLK 与 LRCLK , PCGA 输出 MCLK
/*r0 = 0x00000000 | 0x00000000;
dm(PCG_PW) = r0; //0-15位 FS A/C脉宽| 15-31位 FS B/D脉宽 是输入时钟的个数
//0x3FF00000
r0 = 0x00000028 | 0x01400000 | 0x00000000; //这里122.88M分频到 3.072M 的位时钟
dm(PCG_CTLA1) = r0;//0-19位 CLKA分频系数| 20-29 FSB相位补偿低|30位 FSB选择CLKIN或PCG_EXTx_I|31位 CLKA选择CLKIN或PCG_EXTx_I
r0 = 0x0000000A | 0x01400000 | 0x00000000; //这里122.88M分频到 12.288M供ADC DAC的时钟
dm(PCG_CTLB1) = r0;//0-19位 CLKB分频系数| 20-29 FSB相位补偿低|30位 FSB选择CLKIN或PCG_EXTx_I|31位 CLKA选择CLKIN或PCG_EXTx_I
r0 = CLKA_SOURCE_IOP | FSA_SOURCE_IOP | CLKB_SOURCE_IOP | FSB_SOURCE_IOP; //设置时钟源 为PCLK=122.88M
dm(PCG_SYNC) = r0;
r0 = 0x00000A00 | 0x00000000 | ENFSA | ENCLKA; //这里122.88M分频到 48k 的左右通道时钟
dm(PCG_CTLA0) = r0;//0-19位 FSA分频系数 | 20-29 FSA相位补偿高 | 30位 启用FSA | 31位 启用CLKA
r0 = 0x00000A00 | 0x00000000 |ENFSA| ENCLKA; //这里122.88M分频到 48k 的左右通道时钟供DAC
dm(PCG_CTLB0) = r0;//0-19位 FSB分频系数 | 20-29 FSB相位补偿高 | 30位 启用FSB | 31位 启用CLKB*/
//==============================音频串行端口设置========================================================================
r0 = 0;
//清除串行端口控制寄存器
dm(SPCTL0) = r0;
dm(SPCTL1) = r0;
dm(SPCTL2) = r0;
dm(SPCTL3) = r0;
//清除串行端口多通道控制寄存器
dm(SPMCTL0) = r0;
dm(SPMCTL1) = r0;
dm(SPMCTL2) = r0;
dm(SPMCTL3) = r0;
//设置串行端口时钟分频 根据具体情况来设置 这里先设置为0
r0 = 0;
dm(DIV1) = r0;
dm(DIV0) = r0;
dm(DIV3) = r0;
dm(DIV2) = r0;
//设置串行端口链式DMA 链寄存器 对于DMA链,19位PCI决定产生中断两种方法之一: 这里是每个链完成就产生中断。也就是每接收两个数据产生中断
//这里的两个数据就是每个串行通道接收到的左右通道数据 ,下面的链是指到了链自己。
//ADSP-2137x 链指针还有一个 CPDR位 。在20位//| (1<<19) 是否在每个DMA完成时产生中断。 还是整个链DMA完成产生中断
//r3 = (rx0a_tcb + 3);
r0 = rx0a_tcb + 3 - 0x00080000 + 0x00080000 ; dm(rx0a_tcb+0) = r0;
r0 = rx0a_buf - 0x00080000 ; dm(rx0a_tcb+3) = r0;
r0 = rx0a_tcb - 0x00080000 + 3 ; dm(CPSP0A) = r0;
r0 = rx0b_tcb + 3 - 0x00080000 ; ; dm(rx0b_tcb+0) = r0; // + 0x00080000
r0 = rx0b_buf - 0x00080000 ; dm(rx0b_tcb+3) = r0;
r0 = rx0b_tcb - 0x00080000 + 3 ; dm(CPSP0B) = r0;
r0 = tx2a_tcb + 3 - 0x00080000 ; ; dm(tx2a_tcb+0) = r0; // + 0x00080000
r0 = tx2a_buf - 0x00080000 ; dm(tx2a_tcb+3) = r0;
r0 = tx2a_tcb - 0x00080000 + 3 ; dm(CPSP2A) = r0;
r0 = tx2b_tcb + 3 - 0x00080000 ; ; dm(tx2b_tcb+0) = r0; // + 0x00080000
r0 = tx2b_buf - 0x00080000 ; dm(tx2b_tcb+3) = r0;
r0 = tx2b_tcb - 0x00080000 + 3 ; dm(CPSP2B) = r0;
r0 = tx3a_tcb + 3 - 0x00080000 ; ; dm(tx3a_tcb+0) = r0; // + 0x00080000
r0 = tx3a_buf - 0x00080000 ; dm(tx3a_tcb+3) = r0;
r0 = tx3a_tcb - 0x00080000 + 3 ; dm(CPSP3A) = r0;
/*r0 = (rx0a_tcb + 3) & 0x7FFFF | (1<<19); dm(rx0a_tcb + 0) = r0; dm(CPSP0A) = r0;
r0 = (rx0b_tcb + 3) & 0x7FFFF ; dm(rx0b_tcb + 0) = r0; dm(CPSP0B) = r0;*/
//r0 = (rx1a_tcb + 3) & 0x7FFFF ; dm(rx1a_tcb + 0) = r0; dm(CPSP1A) = r0; //目前串口2没使用
//r0 = (rx1b_tcb + 3) & 0x7FFFF ; dm(rx1b_tcb + 0) = r0; dm(CPSP1B) = r0;
/*r0 = (tx2a_tcb + 3) & 0x7FFFF ; dm(tx2a_tcb + 0) = r0; dm(CPSP2A) = r0;
r0 = (tx2b_tcb + 3) & 0x7FFFF ; dm(tx2b_tcb + 0) = r0; dm(CPSP2B) = r0;
r0 = (tx3a_tcb + 3) & 0x7FFFF ; dm(tx3a_tcb + 0) = r0; dm(CPSP3A) = r0;*/
//r0 = (tx3b_tcb + 3) & 0x7FFFF ; dm(tx3b_tcb + 0) = r0; dm(CPSP3B) = r0;
//CKRE|FSR| DIFS |LSBF | DIFS |FSR|
//位说明 L_FIRST是左右通道选择 LAFS表示左对齐 SPTRAN表示接收还是发送
//设置串行端口控制寄存器 //FSR | DIFS | CKRE| LSBF | BHD|FS_BOTH| MSTR
//接收 左对齐 24位 A通道启动 A启动DMA链 A启用DMA B通道启动 B启动DMA链 B启用DMA
r0 = ( OPMODE | BHD |SLEN32 | SPEN_A | SCHEN_A | SDEN_A | SPEN_B | SCHEN_B | SDEN_B );
dm(SPCTL0) = r0;
//r0 = 0;
//dm(SPCTL1) = r0; //目前串口2没使用
//FSR| DIFS | CKRE| LSBF | BHD|FS_BOTH| //LSBF |FSR| DIFS | MSTR
//发送 左对齐 24位 A通道启动 A启动DMA链 A启用DMA B通道启动 B启动DMA链 B启用DMA
r0 = (SPTRAN | OPMODE | BHD |SLEN32 | SPEN_A | SCHEN_A | SDEN_A | SPEN_B | SCHEN_B | SDEN_B );
dm(SPCTL2) = r0;
//发送 左对齐 24位 A通道启动 A启动DMA链 A启用DMA B通道启动 B启动DMA链 B启用DMA
r0 = (SPTRAN | OPMODE | BHD |SLEN32 | SPEN_A | SCHEN_A | SDEN_A );
dm(SPCTL3) = r0;
//==============================SRU设置========================================================================
// 禁用所有20个引脚上的上拉电阻
r0 = 0x000FFFFF;
dm(DAI_PIN_PULLUP) = r0;
r0 = 0x00003FFF;
dm(DPI_PIN_PULLUP) = r0;
//--时钟到串口--
SRU(DAI_PB19_O, SPORT0_CLK_I);
SRU(DAI_PB18_O, SPORT0_FS_I);
//SRU(DAI_PB19_O, SPORT1_CLK_I);//目前串口2没使用
//SRU(DAI_PB18_O, SPORT1_FS_I);
SRU(DAI_PB19_O, SPORT2_CLK_I);
SRU(DAI_PB18_O, SPORT2_FS_I);
SRU(DAI_PB19_O, SPORT3_CLK_I);
SRU(DAI_PB18_O, SPORT3_FS_I);
//--以下是ADC的布线--
SRU(LOW, PBEN08_I);
SRU(DAI_PB08_O, SPORT0_DA_I); //麦克风输入
SRU(LOW, PBEN14_I);
SRU(DAI_PB14_O, SPORT0_DB_I); //音乐输入
//--以下是DAC数据--
SRU(SPORT2_DA_O, DAI_PB13_I);
SRU(HIGH, PBEN13_I); //配置为输出 输出到DAC
SRU(SPORT2_DB_O, DAI_PB12_I);
SRU(HIGH, PBEN12_I); //配置为输出 输出到DAC
SRU(SPORT3_DA_O, DAI_PB11_I);
SRU(HIGH, PBEN11_I); //配置为输出 输出到DAC
//--时钟到引脚--
SRU (LOW, PBEN19_I); //BCLK 输入 到DSP
SRU (LOW, PBEN18_I); //LRCLK 输入 到DSP
//--麦克风检测--
SRU (DAI_PB01_O, DAI_PB01_I); //LRCLK 输入 到DSP
SRU (HIGH, PBEN01_I); //LRCLK 输入 到DSP
//--以下是SPI--
SRU2(LOW, DPI_PB01_I);
SRU2(LOW, DPI_PBEN01_I);
SRU2(DPI_PB01_O, SPI_MOSI_I ); //输入 数据
SRU2(LOW, DPI_PB03_I);
SRU2(LOW, DPI_PBEN03_I);
SRU2(DPI_PB03_O, SPI_CLK_I); //时钟 数据
SRU2(LOW, DPI_PB04_I);
SRU2(LOW, DPI_PBEN04_I);
SRU2(DPI_PB04_O, SPI_DS_I); //时钟 片选
SRU2(HIGH, DPI_PBEN02_I);
SRU2(SPI_MISO_O, DPI_PB02_I ); //数据 输出
SRU2(HIGH, DPI_PBEN05_I);
SRU2(LOW, DPI_PB05_I ); //标志 输出
USTAT1 = TMROFF|SP45OFF|EPOFF| TWIOFF|PWMOFF|UART0OFF|SP67OFF|SRCOFF|CRAT0 | CRAT1 ;//; ;
//DM(PMCTL) =USTAT1; //电源管理
//==============================SPI通讯接口初始化========================================================================
USTAT1 = 0;
DM(SPI_TAG) =USTAT1; //将SPI通讯接口自定义状态变量初始化为0
BIT CLR IRPTL SPIHI; //清除SPI中断锁存
USTAT1 = 0x00000000 | TXFLSH | RXFLSH; //清除SPI接收发送移位寄存器
DM(SPICTL) = USTAT1;
USTAT1 = 0x00000000 | FIFOFLSH; //清理停止DMA
DM(SPIDMAC) = USTAT1;
USTAT1 = 0x00000000|MME|TUNF|ROVF|TXCOL ; //清理错误状态
DM(SPISTAT) = USTAT1;
SRU2(LOW, DPI_PB05_I ); //标志 输出
//==============================内存工作字长设置================================================================
nop;
ustat1=dm(SYSCTL);
bit set ustat1 IMDW1;//| IMDW3
dm(SYSCTL)=ustat1;nop;
nop;
nop;
//==============================初始化算法==============================
call _FBX0Init;
call _EchoInit;
call InitReverb_Buffers;
call InitChannelApp;
//==============================中断设置========================================================================
bit set mode1 IRPTEN; //全局中断激活
nop;
LIRPTL = SP0IMSK;
nop;
nop;
loopend6:
IDLE;////nop;//
jump loopend6;
_main.end:
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& 音频中断程序 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& 音频中断程序 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&& 音频中断程序 &&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
_talkThroughISR:
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//================================================音乐 话筒ADC输入处理======================================================
r8 = dm(rx0a_buf+0); 话筒ADC L
r9 = dm(rx0a_buf+1); 话筒ADC R
r10 = dm(rx0b_buf+0); 音乐ADC L
r11 = dm(rx0b_buf+1); 音乐ADC R
//
dm(tx2a_buf+4) = r8; //主L
dm(tx2a_buf+2) = r9; //C
dm(tx2a_buf+0) = r10; //SL
dm(tx2a_buf+5) = r8; //主R
dm(tx2a_buf+3) = r9; //SW
dm(tx2a_buf+1) = r8; //SR
//这个硬件设置 ,可以做到整个音频系统只用一个12.228的晶体。
//因为涉及产品机密。其他部分全部删掉。就想结识做软件开发的朋友18028703418
//全套Dsp程序 计算机程序 和中文手机屏面板程序
//这种框架最大的好处就是省资源(那就是省钱)。 声音延时只有一个取样。
// 基本上266M的芯片可以做到400M芯片干的活。就是代码需要自己改
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//=====================自创反馈抑制=========================================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//========================================话筒延时==========================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//=====================自创反馈抑制=========================================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//=========================================静躁门========================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//=========================================话筒参量=========================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//=======================================话筒效果参量=======================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//======================================== 回声 ========================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//=================================================== 混响 ==============================================================
//--预延时--
//--4级全通--
//--桶箱处理左通道--
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//====================================================话筒混合处理==========================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//========================================话筒压缩==========================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//====================================================音乐参量==============================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//==================================================话筒音乐混合处理 =======================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&通道处理&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&通道处理&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//================================================通道参量==========================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//================================================压限处理==========================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//================================================延时处理==========================================================================
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//===============================通讯程序==================================================================================
_talkThroughISR.end:rti;
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
//================================================初始化处理========================================================================
InitChannelApp:
B0 = D_Main_Delay_L; L0 = @D_Main_Delay_L;
m0 = 1;
LCNTR = L0;
DO Delay1 UNTIL LCE;
Delay1: dm(i0, m0) = 0;
B0 = D_Main_Delay_R; L0 = @D_Main_Delay_R;
m0 = 1;
LCNTR = L0;
DO Delay2 UNTIL LCE;
Delay2: dm(i0, m0) = 0;
B0 = D_SW_Delay; L0 = @D_SW_Delay;
m0 = 1;
LCNTR = L0;
DO Delay3 UNTIL LCE;
Delay3: dm(i0, m0) = 0;
B0 = D_C_Delay; L0 = @D_C_Delay;
m0 = 1;
LCNTR = L0;
DO Delay4 UNTIL LCE;
Delay4: dm(i0, m0) = 0;
B0 = D_Aux_Delay_L; L0 = @D_Aux_Delay_L;
m0 = 1;
LCNTR = L0;
DO Delay5 UNTIL LCE;
Delay5: dm(i0, m0) = 0;
B0 = D_Aux_Delay_R; L0 = @D_Aux_Delay_R;
m0 = 1;
LCNTR = L0;
DO Delay6 UNTIL LCE;
Delay6: dm(i0, m0) = 0;
InitChannelApp.end:rts;
_FBX0Init:
r0 = FBX0w1; r1 = @FBX0w1;
dm(FBX0_Addr) = r0;
B3 = r0; L3 = r1;
m3 = 1;
r0 =0;
LCNTR = L3;
DO clrDline1 UNTIL LCE;
clrDline1: DM(i3,m3) = r0;
_FBX0Init.end:rts;
_EchoInit:
r0 = EcohDeley; r1 = @EcohDeley; dm(EchoAddr) = r0;
B0 = r0; L0 = r1;
m0 = 1;
r0 =0;
LCNTR = L0;
DO Ecoh1 UNTIL LCE;
Ecoh1: DM(i0,m0) = r0;
_EchoInit.end:RTS;
InitReverb_Buffers:
r0 = diffuser_1;
B4 = r0;
DM(all_pass_ptr1) = r0;
r0 = diffuser_2;
B4 = r0;
DM(all_pass_ptr2) = r0;
r0 = diffuser_3;
B4 = r0;
DM(all_pass_ptr3) = r0;
r0 = diffuser_4;
B4 = r0;
DM(all_pass_ptr4) = r0;
r0 = decay_diffuser_A1;
B4 = r0;
DM(all_pass_ptr5) = r0;
r0 = decay_diffuser_B1;
B4 = r0;
DM(all_pass_ptr6) = r0;
r0 = decay_diffuser_A2;
B4 = r0;
DM(all_pass_ptr7) = r0;
r0 = decay_diffuser_B2;
B4 = r0;
DM(all_pass_ptr8) = r0;
m4 = 1;
r0 = RevW1; r1 = @RevW1;
B4 = r0; L4 = r1; DM(RevW1_ptr)=r0;r0 = 0;
LCNTR = L4;
DO clrDline_1 UNTIL LCE;
clrDline_1: dm(i4, m4) = r0;
r0 = RevW2; r1 = @RevW2;
B4 = r0; L4 = r1; DM(RevW2_ptr)=r0;r0 = 0;
LCNTR = L4;
DO clrDline_2 UNTIL LCE;
clrDline_2: dm(i4, m4) = r0;
r0 = RevW3; r1 = @RevW3;
B4 = r0; L4 = r1; DM(RevW3_ptr)=r0;r0 = 0;
LCNTR = L4;
DO clrDline_3 UNTIL LCE;
clrDline_3: dm(i4, m4) = r0;
r0 = RevW4; r1 = @RevW4;
B4 = r0; L4 = r1; DM(RevW4_ptr)=r0;r0 = 0;
LCNTR = L4;
DO clrDline_4 UNTIL LCE;
clrDline_4: dm(i4, m4) = r0;
r0 = Predelay; r1 = @Predelay;
B4 = r0; L4 = r1; DM(Predel_ptr)=r0;r0 = 0;
LCNTR = L4;
DO clrDline_5 UNTIL LCE;
clrDline_5: dm(i4, m4) = r0;
InitReverb_Buffers.end:RTS;
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