这里我们举一个可以在模拟器上面运行的完整代码如下,此代码对应的例子是V6-603_STemWin实验_控件皮肤色设置之皮肤属性修改法(模拟器):
/*********************************************************************
* *
* SEGGER Microcontroller GmbH & Co. KG *
* Solutions for real time microcontroller applications *
* *
**********************************************************************
* *
* C-file generated by: *
* *
* GUI_Builder for emWin version 5.32 *
* Compiled Oct 8 2015, 11:59:02 *
* (c) 2015 Segger Microcontroller GmbH & Co. KG *
* *
**********************************************************************
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
*/
// USER START (Optionally insert additional includes)
// USER END
#include "DIALOG.h"
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#define ID_FRAMEWIN_0 (GUI_ID_USER + 0x00)
#define ID_BUTTON_0 (GUI_ID_USER + 0x01)
// USER START (Optionally insert additional defines)
// USER END
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
// USER START (Optionally insert additional static data)
// USER END
/*********************************************************************
*
* _aDialogCreate
*/
static const GUI_WIDGET_CREATE_INFO _aDialogCreate[] = {
{ FRAMEWIN_CreateIndirect, "Framewin", ID_FRAMEWIN_0, 0, 0, 800, 480, 0, 0x64, 0 },
{ BUTTON_CreateIndirect, "Button", ID_BUTTON_0, 34, 35, 177, 52, 0, 0x0, 0 },
// USER START (Optionally insert additional widgets)
// USER END
};
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
// USER START (Optionally insert additional static code)
// USER END
/*********************************************************************
*
* _cbDialog
*/
static void _cbDialog(WM_MESSAGE * pMsg) {
WM_HWIN hItem;
int NCode;
int Id;
BUTTON_SKINFLEX_PROPS BUTTON_Props; //--------------(1)
// USER START (Optionally insert additional variables)
// USER END
switch (pMsg->MsgId) {
case WM_INIT_DIALOG:
//
// Initialization of 'Framewin'
//
hItem = pMsg->hWin;
FRAMEWIN_SetFont(hItem, GUI_FONT_32B_ASCII);
FRAMEWIN_SetText(hItem, "armfly");
FRAMEWIN_SetTextAlign(hItem, GUI_TA_HCENTER | GUI_TA_VCENTER);
//
// Initialization of 'Button'
//
hItem = WM_GetDialogItem(pMsg->hWin, ID_BUTTON_0);
BUTTON_SetFont(hItem, GUI_FONT_20_1);
BUTTON_SetText(hItem, "Button");
/* 获取按钮启动状态的皮肤 */
BUTTON_GetSkinFlexProps(&BUTTON_Props, BUTTON_SKINFLEX_PI_ENABLED); //--------------(2)
BUTTON_Props.aColorFrame[0] = 0x000080FF; //--------------(3)
BUTTON_Props.aColorFrame[1] = 0x000080FF;
BUTTON_Props.aColorFrame[2] = 0x000080FF;
BUTTON_Props.aColorLower[0] = 0x000080FF;
BUTTON_Props.aColorLower[1] = 0x000080FF;
BUTTON_Props.aColorUpper[0] = 0x000080FF;
BUTTON_Props.aColorUpper[1] = 0x000080FF;
/* 设置按下启动状态的皮肤色 */
BUTTON_SetSkinFlexProps(&BUTTON_Props, BUTTON_SKINFLEX_PI_ENABLED); //--------------(4)
/* 设置聚焦状态的皮肤色 */
BUTTON_SetSkinFlexProps(&BUTTON_Props, BUTTON_SKINFLEX_PI_FOCUSSED); //--------------(5)
BUTTON_Props.aColorFrame[0] = GUI_GREEN;
BUTTON_Props.aColorFrame[1] = GUI_GREEN;
BUTTON_Props.aColorFrame[2] = GUI_GREEN;
BUTTON_Props.aColorLower[0] = GUI_GREEN;
BUTTON_Props.aColorLower[1] = GUI_GREEN;
BUTTON_Props.aColorUpper[0] = GUI_GREEN;
BUTTON_Props.aColorUpper[1] = GUI_GREEN;
/* 设置按下状态的皮肤色 */
BUTTON_SetSkinFlexProps(&BUTTON_Props, BUTTON_SKINFLEX_PI_PRESSED); //--------------(6)
// USER START (Optionally insert additional code for further widget initialization)
// USER END
break;
case WM_NOTIFY_PARENT:
Id = WM_GetId(pMsg->hWinSrc);
NCode = pMsg->Data.v;
switch(Id) {
case ID_BUTTON_0: // Notifications sent by 'Button'
switch(NCode) {
case WM_NOTIFICATION_CLICKED:
// USER START (Optionally insert code for reacting on notification message)
// USER END
break;
case WM_NOTIFICATION_RELEASED:
// USER START (Optionally insert code for reacting on notification message)
// USER END
break;
// USER START (Optionally insert additional code for further notification handling)
// USER END
}
break;
// USER START (Optionally insert additional code for further Ids)
// USER END
}
break;
// USER START (Optionally insert additional message handling)
// USER END
default:
WM_DefaultProc(pMsg);
break;
}
}
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* CreateFramewin
*/
WM_HWIN CreateFramewin(void);
WM_HWIN CreateFramewin(void) {
WM_HWIN hWin;
hWin = GUI_CreateDialogBox(_aDialogCreate, GUI_COUNTOF(_aDialogCreate), _cbDialog, WM_HBKWIN, 0, 0);
return hWin;
}
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