可以通过i.MX8M官方提供的VPU示例代码来实现色彩空间转换和缩放,具体步骤如下:
1.下载官方VPU示例代码。
2.打开example_dec_disp.c文件,在start_playback函数中找到如下代码段:
struct buf_request_t
{
int buf_size;
int num_buffers;
};
struct buf_request_t request = {0};
switch (g_dec_output_format)
{
case V4L2_PIX_FMT_YUV420M:
case V4L2_PIX_FMT_YUYV:
case V4L2_PIX_FMT_RGB32:
request.buf_size = VPU_BUFFER_SIZE(1920*1080*4);
request.num_buffers = MAX_INPUT_BUF_NUM;
break;
default:
break;
}
将V4L2_PIX_FMT_RGB32改为需要的输出格式,例如V4L2_PIX_FMT_BGR24。
3.在start_playback函数中添加以下代码:
struct buf_request_t req_m2m_scale = {0};
int vu_fd;
switch (g_dec_output_format)
{
case V4L2_PIX_FMT_RGB565:
case V4L2_PIX_FMT_RGB666:
case V4L2_PIX_FMT_RGB32:
vu_fd = imx_vpu_v4l2_open(VIDEO_NODE_VU);
if (vu_fd < 0)
{
printf("Failed to open VPU!n");
return -1;
}
if (imx_vpu_v4l2_ioctl(vu_fd, VIDIOC_REQBUFS, (void *)&req_m2m_scale) < 0)
{
printf("Failed to request buffers for M2M scale!n");
return -1;
}
if (imx_vpu_m2m_scale_open(g_dec_output_format, req_m2m_scale.num_buffers, req_m2m_scale.buf_size) < 0)
{
printf("Failed to open M2M scale!n");
return -1;
}
break;
default:
break;
}
这段代码实现了打开VPU,请求M2M缩放缓冲区,以及打开M2M缩放。
4.在display_buffer函数中,添加以下代码:
struct v4l2_buffer buffer;
int frame_id;
struct v4l2_pix_format m2m_format;
switch (g_dec_output_format)
{
case V4L2_PIX_FMT_RGB565:
case V4L2_PIX_FMT_RGB666:
case V4L2_PIX_FMT_RGB32:
memset(&m2m_format, 0, sizeof(struct v4l2_pix_format));
m2m_format.width = g_dec_width;
m2m_format.height = g_dec_height;
m2m_format.pixelformat = g_dec_output_format;
if (imx_vpu_m2m_scale_process(buffer.m.userptr, g_dec_width * g_dec_height * 4, &m2m_format) < 0)
{
printf("Failed to process M2M scale!n");
return -1;
}
break;
default:
break;
}
这段代码实现了对输出数据进行缩放。
5.编译并运行示例代码即可完成色彩空间转换和缩放。
可以通过i.MX8M官方提供的VPU示例代码来实现色彩空间转换和缩放,具体步骤如下:
1.下载官方VPU示例代码。
2.打开example_dec_disp.c文件,在start_playback函数中找到如下代码段:
struct buf_request_t
{
int buf_size;
int num_buffers;
};
struct buf_request_t request = {0};
switch (g_dec_output_format)
{
case V4L2_PIX_FMT_YUV420M:
case V4L2_PIX_FMT_YUYV:
case V4L2_PIX_FMT_RGB32:
request.buf_size = VPU_BUFFER_SIZE(1920*1080*4);
request.num_buffers = MAX_INPUT_BUF_NUM;
break;
default:
break;
}
将V4L2_PIX_FMT_RGB32改为需要的输出格式,例如V4L2_PIX_FMT_BGR24。
3.在start_playback函数中添加以下代码:
struct buf_request_t req_m2m_scale = {0};
int vu_fd;
switch (g_dec_output_format)
{
case V4L2_PIX_FMT_RGB565:
case V4L2_PIX_FMT_RGB666:
case V4L2_PIX_FMT_RGB32:
vu_fd = imx_vpu_v4l2_open(VIDEO_NODE_VU);
if (vu_fd < 0)
{
printf("Failed to open VPU!n");
return -1;
}
if (imx_vpu_v4l2_ioctl(vu_fd, VIDIOC_REQBUFS, (void *)&req_m2m_scale) < 0)
{
printf("Failed to request buffers for M2M scale!n");
return -1;
}
if (imx_vpu_m2m_scale_open(g_dec_output_format, req_m2m_scale.num_buffers, req_m2m_scale.buf_size) < 0)
{
printf("Failed to open M2M scale!n");
return -1;
}
break;
default:
break;
}
这段代码实现了打开VPU,请求M2M缩放缓冲区,以及打开M2M缩放。
4.在display_buffer函数中,添加以下代码:
struct v4l2_buffer buffer;
int frame_id;
struct v4l2_pix_format m2m_format;
switch (g_dec_output_format)
{
case V4L2_PIX_FMT_RGB565:
case V4L2_PIX_FMT_RGB666:
case V4L2_PIX_FMT_RGB32:
memset(&m2m_format, 0, sizeof(struct v4l2_pix_format));
m2m_format.width = g_dec_width;
m2m_format.height = g_dec_height;
m2m_format.pixelformat = g_dec_output_format;
if (imx_vpu_m2m_scale_process(buffer.m.userptr, g_dec_width * g_dec_height * 4, &m2m_format) < 0)
{
printf("Failed to process M2M scale!n");
return -1;
}
break;
default:
break;
}
这段代码实现了对输出数据进行缩放。
5.编译并运行示例代码即可完成色彩空间转换和缩放。
举报