最近两天在做一个上位机和下位机串口通讯的简单界面,(上位机真的是小白啊,来这求助各位)。
平台:VS2010破_解版 工程是基于对话框的MFC程序
遇到的问题:每次打开串口,第一次发送数据正常,如果再次发送,就没有数据发送出来;如果此时接收到一次数据,则刚才没有发送出来的数据就会成功发送。
测试方式:上位机软件通过串口2接通讯设备A,原子写的串口助手软件通过串口12接通讯设备B。(硬件通讯我已经测试过--用网上下载的串口助手测试过,没问题)
以下是CSerialPort类(网上DOWN的):
.cpp
/*
** FILENAME CSerialPort.cpp
**
** PURPOSE This class can read, write and watch one serial port.
** It sends messages to its owner when something happends on the port
** The class creates a thread for reading and wri
ting so the main
** program is not blocked.
**
** CREATION DATE 15-09-1997
** LAST MODIFICATION 12-11-1997
**
** AUTHOR Remon Spekreijse
**
**
*/
#include "stdafx.h"
#include "SerialPort.h"
#include
int m_nComArray[20];
//
// Constructor
//
CSerialPort::CSerialPort()///构造函数
{
m_hComm = NULL;
// initialize overlapped structure members to zero
///初始化异步结构体
m_ov.Offset = 0;
m_ov.OffsetHigh = 0;
// create events
m_ov.hEvent = NULL;
m_hWriteEvent = NULL;
m_hShutdownEvent = NULL;
m_szWriteBuffer = NULL;
m_bThreadAlive = FALSE;
m_nWriteSize=1;///
m_bIsSuspened = FALSE;///
}
//
// Delete dynamic memory
//
CSerialPort::~CSerialPort()///析构函数
{
do
{
SetEvent(m_hShutdownEvent);
} while (m_bThreadAlive);
// if the port is still opened: close it
if (m_hComm != NULL)
{
CloseHandle(m_hComm);
m_hComm = NULL;
}
// Close Handles
if(m_hShutdownEvent!=NULL)
CloseHandle( m_hShutdownEvent);
if(m_ov.hEvent!=NULL)
CloseHandle( m_ov.hEvent );
if(m_hWriteEvent!=NULL)
CloseHandle( m_hWriteEvent );
TRACE("Thread endedn");
delete [] m_szWriteBuffer;
}
//
// Initialize the port. This can be port 1 to MaxSerialPortNum.
///初始化串口。只能是1-MaxSerialPortNum
//
BOOL CSerialPort::InitPort(CWnd* pPortOwner, // the owner (CWnd) of the port (receives message)
UINT portnr, // portnumber (1..MaxSerialPortNum)
UINT baud, // baudrate
char parity, // parity
UINT databits, // databits
UINT stopbits, // stopbits
DWORD dwCommEvents, // EV_RXCHAR, EV_CTS etc
UINT writebuffersize) // size to the writebuffer
{
assert(portnr > 0 && portnr < MaxSerialPortNum+1);///add by itas109 2014-01-09
assert(pPortOwner != NULL);
// if the thread is alive: Kill
///如果线程存在,则关掉进程
if (m_bThreadAlive)
{
do
{
SetEvent(m_hShutdownEvent);
} while (m_bThreadAlive);
TRACE("Thread endedn");
}
// create events
if (m_ov.hEvent != NULL)
ResetEvent(m_ov.hEvent);
else
m_ov.hEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (m_hWriteEvent != NULL)
ResetEvent(m_hWriteEvent);
else
m_hWriteEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (m_hShutdownEvent != NULL)
ResetEvent(m_hShutdownEvent);
else
m_hShutdownEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
// initialize the event objects
///事件数组初始化,设定优先级别
m_hEventArray[0] = m_hShutdownEvent; // highest priority
m_hEventArray[1] = m_ov.hEvent;
m_hEventArray[2] = m_hWriteEvent;
// initialize critical section
///初始化临界资源
InitializeCriticalSection(&m_csCommunicationSync);
// set buffersize for writing and save the owner
m_pOwner = pPortOwner;
if (m_szWriteBuffer != NULL)
delete [] m_szWriteBuffer;
m_szWriteBuffer = new char[writebuffersize];
m_nPortNr = portnr;
m_nWriteBufferSize = writebuffersize;
m_dwCommEvents = dwCommEvents;
BOOL bResult = FALSE;
char *szPort = new char[50];
char *szBaud = new char[50];
/*
多个线程操作相同的数据时,一般是需要按顺序访问的,否则会引导数据错乱,
无法控制数据,变成随机变量。为解决这个问题,就需要引入互斥变量,让每
个线程都按顺序地访问变量。这样就需要使用EnterCriticalSection和
LeaveCriticalSection函数。
*/
// now it critical!
///进入临界区
EnterCriticalSection(&m_csCommunicationSync);
// if the port is already opened: close it
///串口已打开就关掉
if (m_hComm != NULL)
{
CloseHandle(m_hComm);
m_hComm = NULL;
}
// prepare port strings
///串口参数
sprintf(szPort, "\\.\COM%d", portnr);///可以显示COM10以上端口//add by itas109 2014-01-09
sprintf(szBaud, "baud=%d parity=%c data=%d stop=%d", baud, parity, databits, stopbits);
// get a handle to the port
/*
通信程序在CreateFile处指定串口设备及相关的操作属性,再返回一个句柄,
该句柄将被用于后续的通信操作,并贯穿整个通信过程串口打开后,其属性
被设置为默认值,根据具体需要,通过调用GetCommState(hComm,&&dcb)读取
当前串口设备控制块DCB设置,修改后通过SetCommState(hComm,&&dcb)将其写
入。运用ReadFile()与WriteFile()这两个API函数实现串口读写操作,若为异
步通信方式,两函数中最后一个参数为指向OVERLAPPED结构的非空指针,在读
写函数返回值为FALSE的情况下,调用GetLastError()函数,返回值为ERROR_IO_PENDING,
表明I/O操作悬挂,即操作转入后台继续执行。此时,可以用WaitForSingleObject()
来等待结束信号并设置最长等待时间
*/
m_hComm = CreateFile(szPort, // communication port string (COMX)
GENERIC_READ | GENERIC_WRITE, // read/write types
0, // comm devices must be opened with exclusive access
NULL, // no security attributes
OPEN_EXISTING, // comm devices must use OPEN_EXISTING
FILE_FLAG_OVERLAPPED, // Async I/O
0); // template must be 0 for comm devices
///创建失败
if (m_hComm == INVALID_HANDLE_VALUE)
{
// port not found
delete [] szPort;
delete [] szBaud;
return FALSE;
}
// set the timeout values
///设置超时
m_CommTimeouts.ReadIntervalTimeout = 1000;
m_CommTimeouts.ReadTotalTimeoutMultiplier = 1000;
m_CommTimeouts.ReadTotalTimeoutConstant = 1000;
m_CommTimeouts.WriteTotalTimeoutMultiplier = 1000;
m_CommTimeouts.WriteTotalTimeoutConstant = 1000;
// configure
///配置
///分别调用Windows API设置串口参数
if (SetCommTimeouts(m_hComm, &m_CommTimeouts))///设置超时
{
/*
若对端口数据的响应时间要求较严格,可采用事件驱动方式。
事件驱动方式通过设置事件通知,当所希望的事件发生时,Windows
发出该事件已发生的通知,这与DOS环境下的中断方式很相似。Windows
定义了9种串口通信事件,较常用的有以下三种:
EV_RXCHAR:接收到一个字节,并放入输入缓冲区;
EV_TXEMPTY:输出缓冲区中的最后一个字符,发送出去;
EV_RXFLAG:接收到事件字符(DCB结构中EvtChar成员),放入输入缓冲区
在用SetCommMask()指定了有用的事件后,应用程序可调用WaitCommEvent()来等待事
件的发生。SetCommMask(hComm,0)可使WaitCommEvent()中止
*/
if (SetCommMask(m_hComm, dwCommEvents))///设置通信事件
{
if (GetCommState(m_hComm, &m_dcb))///获取当前DCB参数
{
m_dcb.EvtChar = 'q';///设置字件字符
m_dcb.fRtsControl = RTS_CONTROL_ENABLE; // set RTS bit high!
if (BuildCommDCB(szBaud, &m_dcb))///填写DCB结构
{
if (SetCommState(m_hComm, &m_dcb))///配置DCB
; // normal operation... continue
else
ProcessErrorMessage("SetCommState()");
}
else
ProcessErrorMessage("BuildCommDCB()");
}
else
ProcessErrorMessage("GetCommState()");
}
else
ProcessErrorMessage("SetCommMask()");
}
else
ProcessErrorMessage("SetCommTimeouts()");
delete [] szPort;
delete [] szBaud;
// flush the port
///终止读写并清空接收和发送
PurgeComm(m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);
// release critical section
///释放临界资源
LeaveCriticalSection(&m_csCommunicationSync);
TRACE("Initialisation for communicationport %d completed.nUse Startmonitor to communicate.n", portnr);
return TRUE;
}
//
// The CommThread Function.
///线程函数
///监视线程的大致流程:
///检查串口-->进入循环{WaitCommEvent(不阻塞询问)询问事件-->如果有事件来到-->到相应处理(关闭读写)}
//
UINT CSerialPort::CommThread(LPVOID pParam)
{
// Cast the void pointer passed to the thread back to
// a pointer of CSerialPort class
///CSerialPort类的指针
CSerialPort *port = (CSerialPort*)pParam;
// Set the status variable in the dialog class to
// TRUE to indicate the thread is running.
///TRUE表示线程正在运行
port->m_bThreadAlive = TRUE;
// Misc. variables
DWORD BytesTransfered = 0;
DWORD Event = 0;
DWORD CommEvent = 0;
DWORD dwError = 0;
COMSTAT comstat;
BOOL bResult = TRUE;
// Clear comm buffers at startup
///开始时清除串口缓冲
if (port->m_hComm) // check if the port is opened
PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);
// begin forever loop. This loop will run as long as the thread is alive.
///只要线程存在就不断读取数据
for (;;)
{
// Make a call to WaitCommEvent(). This call will return immediatly
// because our port was created as an async port (FILE_FLAG_OVERLAPPED
// and an m_OverlappedStructerlapped structure specified). This call will cause the
// m_OverlappedStructerlapped element m_OverlappedStruct.hEvent, which is part of the m_hEventArray to
// be placed in a non-signeled state if there are no bytes available to be read,
// or to a signeled state if there are bytes available. If this event handle
// is set to the non-signeled state, it will be set to signeled when a
// character arrives at the port.
// we do this for each port!
/*
WaitCommEvent函数第3个参数1pOverlapped可以是一个OVERLAPPED结构的变量指针
,也可以是NULL,当用NULL时,表示该函数是同步的,否则表示该函数是异步的。
调用WaitCommEvent时,如果异步操作不能立即完成,会立即返回FALSE,系统在
WaitCommEvent返回前将OVERLAPPED结构成员hEvent设为无信号状态,等到产生通信
事件时,系统将其置有信号
*/
bResult = WaitCommEvent(port->m_hComm, &Event, &port->m_ov);///表示该函数是异步的
if (!bResult)
{
// If WaitCommEvent() returns FALSE, process the last error to determin
// the reason..
///如果WaitCommEvent返回Error为FALSE,则查询错误信息
switch (dwError = GetLastError())
{
case ERROR_IO_PENDING: ///正常情况,没有字符可读
{
// This is a normal return value if there are no bytes
// to read at the port.
// Do nothing and continue
break;
}
case 87:///系统错误
{
// Under Windows NT, this value is returned for some reason.
// I have not investigated why, but it is also a valid reply
// Also do nothing and continue.
break;
}
default:///发生其他错误,其中有串口读写中断开串口连接的错误
{
// All other error codes indicate a serious error has
// occured. Process this error.
port->rocessErrorMessage("WaitCommEvent()");
break;
}
}
}
else ///WaitCommEvent()能正确返回
{
// If WaitCommEvent() returns TRUE, check to be sure there are
// actually bytes in the buffer to read.
//
// If you are reading more than one byte at a time from the buffer
// (which this program does not do) you will have the situation occur
// where the first byte to arrive will cause the WaitForMultipleObjects()
// function to stop waiting. The WaitForMultipleObjects() function
// resets the event handle in m_OverlappedStruct.hEvent to the non-signelead state
// as it returns.
//
// If in the time between the reset of this event and the call to
// ReadFile() more bytes arrive, the m_OverlappedStruct.hEvent handle will be set again
// to the signeled state. When the call to ReadFile() occurs, it will
// read all of the bytes from the buffer, and the program will
// loop back around to WaitCommEvent().
//
// At this point you will be in the situation where m_OverlappedStruct.hEvent is set,
// but there are no bytes available to read. If you proceed and call
// ReadFile(), it will return immediatly due to the async port setup, but
// GetOverlappedResults() will not return until the next character arrives.
//
// It is not desirable for the GetOverlappedResults() function to be in
// this state. The thread shutdown event (event 0) and the WriteFile()
// event (Event2) will not work if the thread is blocked by GetOverlappedResults().
//
// The solution to this is to check the buffer with a call to ClearCommError().
// This call will reset the event handle, and if there are no bytes to read
// we can loop back through WaitCommEvent() again, then proceed.
// If there are really bytes to read, do nothing and proceed.
bResult = ClearCommError(port->m_hComm, &dwError, &comstat);
if (comstat.cbInQue == 0)
continue;
} // end if bResult
///主等待函数,会阻塞线程
// Main wait function. This function will normally block the thread
// until one of nine events occur that require action.
///等待3个事件:关断/读/写,有一个事件发生就返回
Event = WaitForMultipleObjects(3, ///3个事件
port->m_hEventArray, ///事件数组
FALSE, ///有一个事件发生就返回
INFINITE);///超时时间
switch (Event)
{
case 0:
{
// Shutdown event. This is event zero so it will be
// the higest priority and be serviced first.
///关断事件,关闭串口
CloseHandle(port->m_hComm);
port->m_hComm=NULL;
port->m_bThreadAlive = FALSE;
// Kill this thread. break is not needed, but makes me feel better.
AfxEndThread(100);
break;
}
case 1: /// read event将定义的各种消息发送出去
{
memset(&comstat, 0, sizeof(COMSTAT));
GetCommMask(port->m_hComm, &CommEvent);
if (CommEvent & EV_RXCHAR)//接收到字符,并置于输入缓冲区中
// Receive character event from port.
ReceiveChar(port, comstat);
if (CommEvent & EV_CTS)//CTS信号状态发生变化
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_CTS_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_BREAK)//输入中发生中断
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_BREAK_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_ERR)//发生线路状态错误,线路状态错误包括CE_FRAME,CE_OVERRUN和CE_RXPARITY
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_ERR_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_RING)//检测到振铃指示
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RING_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);
if (CommEvent & EV_RXFLAG)//接收到事件字符,并置于输入缓冲区中
::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RXFLAG_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr);
break;
}
case 2: /// write event发送数据
{
// Write character event from port
WriteChar(port);
break;
}
default:
{
AfxMessageBox("接收有问题!");
break;
}
} // end switch
} // close forever loop
return 0;
}
//
// start comm watching
///开启监视线程
//
BOOL CSerialPort::StartMonitoring()
{
if (!(m_Thread = AfxBeginThread(CommThread, this)))
return FALSE;
TRACE("Thread startedn");
m_bIsSuspened = false;
return TRUE;
}
//
// Restart the comm thread
///复位监视线程
//
BOOL CSerialPort::RestartMonitoring()
{
TRACE("Thread resumedn");
m_bIsSuspened = false;
m_Thread->ResumeThread();
return TRUE;
}
//
// Suspend the comm thread
///挂起监视线程
//
BOOL CSerialPort::StopMonitoring()
{
TRACE("Thread suspendedn");
m_bIsSuspened = true;
m_Thread->SuspendThread();
return TRUE;
}
//
// If there is a error, give the right message
///如果有错误,给出提示
//
void CSerialPort:rocessErrorMessage(char* ErrorText)
{
char *Temp = new char[200];
LPVOID lpMsgBuf;
FormatMessage(
FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
NULL,
GetLastError(),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
(LPTSTR) &lpMsgBuf,
0,
NULL
);
sprintf(Temp, "WARNING: %s Failed with the following error: n%snPort: %dn", (char*)ErrorText, lpMsgBuf, m_nPortNr);
MessageBox(NULL, Temp, "Application Error", MB_ICONSTOP);
LocalFree(lpMsgBuf);
delete [] Temp;
return;///
}
//
// Write a character.
///写数据
//
void CSerialPort::WriteChar(CSerialPort* port)
{
BOOL bWrite = TRUE;
BOOL bResult = TRUE;
DWORD BytesSent = 0;
ResetEvent(port->m_hWriteEvent);///复位写事件句柄
// Gain ownership of the critical section
EnterCriticalSection(&port->m_csCommunicationSync);
if (bWrite)
{
// Initailize variables
port->m_ov.Offset = 0;
port->m_ov.OffsetHigh = 0;
// Clear buffer
PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT);
///串口写入
bResult = WriteFile(port->m_hComm, // Handle to COMM Port
port->m_szWriteBuffer, // Pointer to message buffer in calling finction
// strlen((char*)port->m_szWriteBuffer), // Length of message to send
port->m_nWriteSize, // Length of message to send // add by mrlong
&BytesSent, // Where to store the number of bytes sent
&port->m_ov); // Overlapped structure
// deal with any error codes
if (!bResult)
{
DWORD dwError = GetLastError();
switch (dwError)
{
case ERROR_IO_PENDING:
{
// continue to GetOverlappedResults()
BytesSent = 0;
bWrite = FALSE;
break;
}
default:
{
// all other error codes
port->rocessErrorMessage("WriteFile()");
break;///
}
}
}
else
{
LeaveCriticalSection(&port->m_csCommunicationSync);
}
} // end if(bWrite)
if (!bWrite)
{
bWrite = TRUE;
bResult = GetOverlappedResult(port->m_hComm, // Handle to COMM port
&port->m_ov, // Overlapped structure
&BytesSent, // Stores number of bytes sent
TRUE); // Wait flag
LeaveCriticalSection(&port->m_csCommunicationSync);
// deal with the error code
//if (!bResult) ///注释掉了,为什么?
{
//port->rocessErrorMessage("GetOverlappedResults() in WriteFile()");
}
} // end if (!bWrite)
//Verify that the data size send equals what we tried to send
if (BytesSent != port->m_nWriteSize) // Length of message to send)
{
TRACE("WARNING: WriteFile() error.. Bytes Sent: %d; Message Length: %dn", BytesSent, strlen((char*)port->m_szWriteBuffer));
}
// ::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_TXEMPTY_DETECTED, (WPARAM) RXBuff, (LPARAM) port->m_nPortNr);
// ::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_TXEMPTY_DETECTED,0,(LPARAM) port->m_nPortNr);
}
//
// Character received. Inform the owner
///读数据
//
void CSerialPort::ReceiveChar(CSerialPort* port, COMSTAT comstat)
{
BOOL bRead = TRUE;
BOOL bResult = TRUE;
DWORD dwError = 0;
DWORD BytesRead = 0;
unsigned char RXBuff;
for (;;)
{
//add by liquanhai 防止死锁 2011-11-06
if(WaitForSingleObject(port->m_hShutdownEvent,0) == WAIT_OBJECT_0)
return;
// Gain ownership of the comm port critical section.
// This process guarantees no other part of this program
// is using the port object.
EnterCriticalSection(&port->m_csCommunicationSync);
// ClearCommError() will update the COMSTAT structure and
// clear any other errors.
///更新COMSTAT
bResult = ClearCommError(port->m_hComm, &dwError, &comstat);
LeaveCriticalSection(&port->m_csCommunicationSync);
// start forever loop. I use this type of loop because I
// do not know at runtime how many loops this will have to
// run. My solution is to start a forever loop and to
// break out of it when I have processed all of the
// data available. Be careful with this approach and
// be sure your loop will exit.
// My reasons for this are not as clear in this sample
// as it is in my production code, but I have found this
// solutiion to be the most efficient way to do this.
///所有字符均被读出,中断循环
if (comstat.cbInQue == 0)
{
// break out when all bytes have been read
break;
}
EnterCriticalSection(&port->m_csCommunicationSync);
if (bRead)
{
///串口读出,读出缓冲区中字节
bResult = ReadFile(port->m_hComm, // Handle to COMM port
&RXBuff, // RX Buffer Pointer
1, // Read one byte
&BytesRead, // Stores number of bytes read
&port->m_ov); // pointer to the m_ov structure
// deal with the error code
///若返回错误,错误处理
if (!bResult)
{
switch (dwError = GetLastError())
{
case ERROR_IO_PENDING:
{
// asynchronous i/o is still in progress
// Proceed on to GetOverlappedResults();
///异步IO仍在进行
bRead = FALSE;
break;
}
default:
{
// Another error has occured. Process this error.
port->rocessErrorMessage("ReadFile()");
break;
//return;///防止读写数据时,串口非正常断开导致死循环一直执行。add by itas109 2014-01-09 与上面liquanhai添加防死锁的代码差不多
}
}
}
else///ReadFile返回TRUE
{
// ReadFile() returned complete. It is not necessary to call GetOverlappedResults()
bRead = TRUE;
}
} // close if (bRead)
///异步IO操作仍在进行,需要调用GetOverlappedResult查询
if (!bRead)
{
bRead = TRUE;
bResult = GetOverlappedResult(port->m_hComm, // Handle to COMM port
&port->m_ov, // Overlapped structure
&BytesRead, // Stores number of bytes read
TRUE); // Wait flag
// deal with the error code
if (!bResult)
{
port->rocessErrorMessage("GetOverlappedResults() in ReadFile()");
}
} // close if (!bRead)
LeaveCriticalSection(&port->m_csCommunicationSync);
// notify parent that a byte was received
::SendMessage((port->m_pOwner)->m_hWnd, WM_COMM_RXCHAR, (WPARAM) RXBuff, (LPARAM) port->m_nPortNr);
} // end forever loop
}
//
// Write a string to the port
//
void CSerialPort::WriteToPort(char* string)
{
assert(m_hComm != 0);
memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
strcpy(m_szWriteBuffer, string);
m_nWriteSize=strlen(string);
// set event for write
SetEvent(m_hWriteEvent);
}
void CSerialPort::WriteToPort(char* string,int n)
{
assert(m_hComm != 0);
memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
// memset(m_szWriteBuffer, 0, n);
// strncpy(m_szWriteBuffer, string, n);
memcpy(m_szWriteBuffer, string, n);
m_nWriteSize=n;
// set event for write
SetEvent(m_hWriteEvent);
}
void CSerialPort::WriteToPort(LPCTSTR string,int n)
{
assert(m_hComm != 0);
memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
memcpy(m_szWriteBuffer, string, n);
m_nWriteSize = n;
// set event for write
SetEvent(m_hWriteEvent);
}
void CSerialPort::WriteToPort(LPCTSTR string)
{
assert(m_hComm != 0);
memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
strcpy(m_szWriteBuffer, string);
m_nWriteSize=strlen(string);
// set event for write
SetEvent(m_hWriteEvent);
}
void CSerialPort::WriteToPort(BYTE* Buffer, int n)
{
assert(m_hComm != 0);
memset(m_szWriteBuffer, 0, sizeof(m_szWriteBuffer));
int i;
for(i=0; i
{
m_szWriteBuffer = Buffer;
}
m_nWriteSize=n;
// set event for write
SetEvent(m_hWriteEvent);
}
//
// Return the device control block
//
DCB CSerialPort::GetDCB()
{
return m_dcb;
}
//
// Return the communication event masks
//
DWORD CSerialPort::GetCommEvents()
{
return m_dwCommEvents;
}
//
// Return the output buffer size
//
DWORD CSerialPort::GetWriteBufferSize()
{
return m_nWriteBufferSize;
}
void CSerialPort::ClosePort()
{
if(m_bIsSuspened)
{
RestartMonitoring();
}
if (m_bThreadAlive)
{
MSG message;
while (m_bThreadAlive)
{
//add by liquanhai 防止死锁 2011-11-06
if(:eekMessage(&message, m_pOwner->m_hWnd, 0, 0, PM_REMOVE))
{
::TranslateMessage(&message);
:ispatchMessage(&message);
}
SetEvent(m_hShutdownEvent);
}
TRACE("Thread endedn");
}
if(m_szWriteBuffer != NULL)
{
delete [] m_szWriteBuffer;
m_szWriteBuffer = NULL;
}
if(m_hComm)
{
CloseHandle(m_hComm);
m_hComm = NULL;
}
// Close Handles
if(m_hShutdownEvent!=NULL)
ResetEvent(m_hShutdownEvent);
if(m_ov.hEvent!=NULL)
ResetEvent(m_ov.hEvent);
if(m_hWriteEvent!=NULL)
ResetEvent(m_hWriteEvent);
}
void CSerialPort::SendData(LPCTSTR lpszData, const int nLength)
{
assert(m_hComm != 0);
memset(m_szWriteBuffer, 0, nLength);
strcpy(m_szWriteBuffer, lpszData);
m_nWriteSize=nLength;
// set event for write
SetEvent(m_hWriteEvent);
}
BOOL CSerialPort::RecvData(LPTSTR lpszData, const int nSize)
{
//
//接收数据
//
assert(m_hComm!=0);
memset(lpszData,0,nSize);
DWORD mylen = 0;
DWORD mylen2 = 0;
while (mylen < nSize) {
if(!ReadFile(m_hComm,lpszData,nSize,&mylen2,NULL))
return FALSE;
mylen += mylen2;
}
return TRUE;
}
COMMTIMEOUTS CSerialPort:: GetCommTimeOuts()
{
return m_CommTimeouts;
}
BOOL CSerialPort::SetCommTimeOuts(COMMTIMEOUTS *lpTimeOuts)
{
SetCommTimeouts(m_hComm, lpTimeOuts);//设置超时
return true;
}
/*
void CSerialPort::ClosePort()
{
do
{
SetEvent(m_hShutdownEvent);
} while (m_bThreadAlive);
// if the port is still opened: close it
if (m_hComm != NULL)
{
CloseHandle(m_hComm);
m_hComm = NULL;
}
// Close Handles
if(m_hShutdownEvent!=NULL)
CloseHandle( m_hShutdownEvent);
if(m_ov.hEvent!=NULL)
CloseHandle( m_ov.hEvent );
if(m_hWriteEvent!=NULL)
CloseHandle( m_hWriteEvent );
TRACE("Thread endedn");
delete [] m_szWriteBuffer;
}
*/
//
///查询注册表的串口号,将值存于数组中
///本代码参考于mingojiang的获取串口逻辑名代码
//
void CSerialPort:ueryKey(HKEY hKey)
{
#define MAX_KEY_LENGTH 255
#define MAX_VALUE_NAME 16383
// TCHAR achKey[MAX_KEY_LENGTH]; // buffer for subkey name
// DWORD cbName; // size of name string
TCHAR achClass[MAX_PATH] = TEXT(""); // buffer for class name
DWORD cchClassName = MAX_PATH; // size of class string
DWORD cSubKeys=0; // number of subkeys
DWORD cbMaxSubKey; // longest subkey size
DWORD cchMaxClass; // longest class string
DWORD cValues; // number of values for key
DWORD cchMaxValue; // longest value name
DWORD cbMaxValueData; // longest value data
DWORD cbSecurityDescriptor; // size of security descriptor
FILETIME ftLastWriteTime; // last write time
DWORD i, retCode;
TCHAR achValue[MAX_VALUE_NAME];
DWORD cchValue = MAX_VALUE_NAME;
// Get the class name and the value count.
retCode = RegQueryInfoKey(
hKey, // key handle
achClass, // buffer for class name
&cchClassName, // size of class string
NULL, // reserved
&cSubKeys, // number of subkeys
&cbMaxSubKey, // longest subkey size
&cchMaxClass, // longest class string
&cValues, // number of values for this key
&cchMaxValue, // longest value name
&cbMaxValueData, // longest value data
&cbSecurityDescriptor, // security descriptor
&ftLastWriteTime); // last write time
for (i=0;i<20;i++)///存放串口号的数组初始化
{
m_nComArray = -1;
}
// Enumerate the key values.
if (cValues > 0) {
for (i=0, retCode=ERROR_SUCCESS; i
cchValue = MAX_VALUE_NAME; achValue[0] = '