由于延迟问题,直接渲染无法实现。
需要运动到光子延迟(http://www.chioka.in/what-is-motion-to-photon-latency/)。
我在本地局域网上实现了最佳延迟~60ms(https://gridforums.nvidia.com/default/topic/752/grid-vgpu-benchmarks/vdi-click-to-photon-with-raspberry-pi/)等“
专业的“流媒体协议有延迟〜120ms(https://www.virtualexperience.no/2016/03/07/how-to-use-click-to-photon-to-measure-end-to-end-latency/)
。
您可以尝试使用超大渲染和本地客户端“平移和扫描”剪辑来补偿至少头部运动,并根据运动进行一些“运动模糊”(https://en.wikipedia.org/wiki/Pan_and_scan,https:// en。
wikipedia.org/wiki/Motion_blur)。
以上来自于谷歌翻译
以下为原文
Not possible with direct rendering due to latency issue. There is needed
motion-to-photon latency <20ms (http://www.chioka.in/what-is-motion-to-photon-latency/). I achieved best latency ~60ms on local LAN (https://gridforums.nvidia.com/default/topic/752/grid-vgpu-benchmarks/vdi-click-to-photon-with-raspberry-pi/) and other "professional" streaming protocols have latency ~120ms (https://www.virtualexperience.no/2016/03/07/how-to-use-click-to-photon-to-measure-end-to-end-latency/). You can try compensate at least head motion with oversized rendering and local client "pan&scan" clipping with some "motion blur" based on movement (https://en.wikipedia.org/wiki/Pan_and_scan, https://en.wikipedia.org/wiki/Motion_blur).
由于延迟问题,直接渲染无法实现。
需要运动到光子延迟(http://www.chioka.in/what-is-motion-to-photon-latency/)。
我在本地局域网上实现了最佳延迟~60ms(https://gridforums.nvidia.com/default/topic/752/grid-vgpu-benchmarks/vdi-click-to-photon-with-raspberry-pi/)等“
专业的“流媒体协议有延迟〜120ms(https://www.virtualexperience.no/2016/03/07/how-to-use-click-to-photon-to-measure-end-to-end-latency/)
。
您可以尝试使用超大渲染和本地客户端“平移和扫描”剪辑来补偿至少头部运动,并根据运动进行一些“运动模糊”(https://en.wikipedia.org/wiki/Pan_and_scan,https:// en。
wikipedia.org/wiki/Motion_blur)。
以上来自于谷歌翻译
以下为原文
Not possible with direct rendering due to latency issue. There is needed
motion-to-photon latency <20ms (http://www.chioka.in/what-is-motion-to-photon-latency/). I achieved best latency ~60ms on local LAN (https://gridforums.nvidia.com/default/topic/752/grid-vgpu-benchmarks/vdi-click-to-photon-with-raspberry-pi/) and other "professional" streaming protocols have latency ~120ms (https://www.virtualexperience.no/2016/03/07/how-to-use-click-to-photon-to-measure-end-to-end-latency/). You can try compensate at least head motion with oversized rendering and local client "pan&scan" clipping with some "motion blur" based on movement (https://en.wikipedia.org/wiki/Pan_and_scan, https://en.wikipedia.org/wiki/Motion_blur).
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