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[经验] 基于qualcomm平台的kinect教程五之脸部识别

2018-9-28 10:58:25  659 Qualcomm Kinect 人脸识别
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在继《基于qualcomm平台的kinect教程四之获取骨骼图》之后,今天我们来获取下实现人脸的识别


一.核心代码:








//------------------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//------------------------------------------------------------------------------
// Defines the entry point for the application.
//
#include "stdafx.h"
#include "SingleFace.h"
#include "EggAvatar.h"
#include
#include "FTHelper.h"
class SingleFace
{
public:
SingleFace()
: m_hInst(NULL)
, m_hWnd(NULL)
, m_hAccelTable(NULL)
, m_pImageBuffer(NULL)
, m_pVideoBuffer(NULL)
, m_depthType(NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX)
, m_colorType(NUI_IMAGE_TYPE_COLOR)
, m_depthRes(NUI_IMAGE_RESOLUTION_320x240)
, m_colorRes(NUI_IMAGE_RESOLUTION_640x480)
, m_bNeARMode(TRUE)
, m_bSeatedSkeletonMode(FALSE)
{}
int Run(HINSTANCE hInst, PWSTR lpCmdLine, int nCmdShow);
protected:
BOOL InitInstance(HINSTANCE hInst, PWSTR lpCmdLine, int nCmdShow);
void ParseCmdString(PWSTR lpCmdLine);
void UninitInstance();
ATOM RegisterClass(PCWSTR szWindowClass);
static LRESULT CALLBACK WndProcStatic(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
static INT_PTR CALLBACK About(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
BOOL PaintWindow(HDC hdc, HWND hWnd);
BOOL ShowVideo(HDC hdc, int width, int height, int originX, int originY);
BOOL ShowEggAvatar(HDC hdc, int width, int height, int originX, int originY);
static void FTHelperCallingBack(LPVOID lpParam);
static int const MaxLoadStringChars = 100;
HINSTANCE m_hInst;
HWND m_hWnd;
HACCEL m_hAccelTable;
EggAvatar m_eggavatar;
FTHelper m_FTHelper;
IFTImage* m_pImageBuffer;
IFTImage* m_pVideoBuffer;
NUI_IMAGE_TYPE m_depthType;
NUI_IMAGE_TYPE m_colorType;
NUI_IMAGE_RESOLUTION m_depthRes;
NUI_IMAGE_RESOLUTION m_colorRes;
BOOL m_bNearMode;
BOOL m_bSeatedSkeletonMode;
};
// Run the SingleFace application.
int SingleFace::Run(HINSTANCE hInst, PWSTR lpCmdLine, int nCmdShow)
{
MSG msg = {static_cast(0), static_cast(0), static_cast(-1)};
if (InitInstance(hInst, lpCmdLine, nCmdShow))
{
// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, m_hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
UninitInstance();
return (int)msg.wParam;
}
// In this function, we save the instance handle, then create and display the main program window.
BOOL SingleFace::InitInstance(HINSTANCE hInstance, PWSTR lpCmdLine, int nCmdShow)
{
m_hInst = hInstance; // Store instance handle in our global variable
ParseCmdString(lpCmdLine);
WCHAR szTitle[MaxLoadStringChars]; // The title bar text
LoadString(m_hInst, IDS_APP_TITLE, szTitle, ARRAYSIZE(szTitle));
static const PCWSTR RES_MAP[] = { L"80x60", L"320x240", L"640x480", L"1280x960" };
static const PCWSTR IMG_MAP[] = { L"PLAYERID", L"RGB", L"YUV", L"YUV_RAW", L"DEPTH" };
// Add mode params in title
WCHAR szTitleComplete[MAX_PATH];
swprintf_s(szTitleComplete, L"%s -- Depth:%s:%s Color:%s:%s NearMode:%s, SeatedSkeleton:%s", szTitle,
IMG_MAP[m_depthType], (m_depthRes < 0)? L"ERROR": RES_MAP[m_depthRes], IMG_MAP[m_colorType], (m_colorRes < 0)? L"ERROR": RES_MAP[m_colorRes], m_bNearMode? L"ON": L"OFF",
m_bSeatedSkeletonMode?L"ON": L"OFF");
WCHAR szWindowClass[MaxLoadStringChars]; // the main window class name
LoadString(m_hInst, IDC_SINGLEFACE, szWindowClass, ARRAYSIZE(szWindowClass));
RegisterClass(szWindowClass);
m_hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_SINGLEFACE));
m_pImageBuffer = FTCreateImage();
m_pVideoBuffer = FTCreateImage();
m_hWnd = CreateWindow(szWindowClass, szTitleComplete, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, this);
if (!m_hWnd)
{
return FALSE;
}
ShowWindow(m_hWnd, nCmdShow);
UpdateWindow(m_hWnd);
return SUCCEEDED(m_FTHelper.Init(m_hWnd,
FTHelperCallingBack,
this,
m_depthType,
m_depthRes,
m_bNearMode,
TRUE, // if near mode doesn't work, fall back to default mode
m_colorType,
m_colorRes,
m_bSeatedSkeletonMode));
}
void SingleFace::UninitInstance()
{
// Clean up the memory allocated for Face Tracking and rendering.
m_FTHelper.Stop();
if (m_hAccelTable)
{
DestroyAcceleratorTable(m_hAccelTable);
m_hAccelTable = NULL;
}
DestroyWindow(m_hWnd);
m_hWnd = NULL;
if (m_pImageBuffer)
{
m_pImageBuffer->Release();
m_pImageBuffer = NULL;
}
if (m_pVideoBuffer)
{
m_pVideoBuffer->Release();
m_pVideoBuffer = NULL;
}
}
// Register the window class.
ATOM SingleFace::RegisterClass(PCWSTR szWindowClass)
{
WNDCLASSEX wcex = {0};
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = &SingleFace::WndProcStatic;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = m_hInst;
wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_SINGLEFACE));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_SINGLEFACE);
wcex.lpszClassName = szWindowClass;
return RegisterClassEx(&wcex);
}
LRESULT CALLBACK SingleFace::WndProcStatic(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
static SingleFace* pThis = NULL; // cheating, but since there is just one window now, it will suffice.
if (WM_CREATE == message)
{
pThis = reinterpret_cast(reinterpret_cast(lParam)->lpCreateParams);
}
return pThis ? pThis->WndProc(hWnd, message, wParam, lParam) : DefWindowProc(hWnd, message, wParam, lParam);
}
// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
//
// PURPOSE: Processes messages for the main window.
//
// WM_COMMAND - process the application menu
// WM_KEYUP - Exit in response to ESC key
// WM_PAINT - Paint the main window
// WM_DESTROY - post a quit message and return
LRESULT CALLBACK SingleFace::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
UINT wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_KEYUP:
if (wParam == VK_ESCAPE)
{
PostQuitMessage(0);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// Draw the avatar window and the video window
PaintWindow(hdc, hWnd);
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
// Message handler for about box.
INT_PTR CALLBACK SingleFace::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;
case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}
// Drawing the video window
BOOL SingleFace::ShowVideo(HDC hdc, int width, int height, int originX, int originY)
{
BOOL ret = TRUE;
// Now, copy a fraction of the camera image into the screen.
IFTImage* colorImage = m_FTHelper.GetColorImage();
if (colorImage)
{
int iWidth = colorImage->GetWidth();
int iHeight = colorImage->GetHeight();
if (iWidth > 0 && iHeight > 0)
{
int iTop = 0;
int iBottom = iHeight;
int iLeft = 0;
int iRight = iWidth;
// Keep a separate buffer.
if (m_pVideoBuffer && SUCCEEDED(m_pVideoBuffer->Allocate(iWidth, iHeight, FTIMAGEFORMAT_UINT8_B8G8R8A8)))
{
// Copy do the video buffer while converting bytes
colorImage->CopyTo(m_pVideoBuffer, NULL, 0, 0);
// Compute the best approximate copy ratio.
float w1 = (float)iHeight * (float)width;
float w2 = (float)iWidth * (float)height;
if (w2 > w1 && height > 0)
{
// video image too wide
float wx = w1/height;
iLeft = (int)max(0, m_FTHelper.GetXCenteRFace() - wx / 2);
iRight = iLeft + (int)wx;
if (iRight > iWidth)
{
iRight = iWidth;
iLeft = iRight - (int)wx;
}
}
else if (w1 > w2 && width > 0)
{
// video image too narrow
float hy = w2/width;
iTop = (int)max(0, m_FTHelper.GetYCenterFace() - hy / 2);
iBottom = iTop + (int)hy;
if (iBottom > iHeight)
{
iBottom = iHeight;
iTop = iBottom - (int)hy;
}
}
int const bmpPixSize = m_pVideoBuffer->GetBytesPerPixel();
SetStretchBltMode(hdc, HALFTONE);
BITMAPINFO bmi = {sizeof(BITMAPINFO), iWidth, iHeight, 1, static_cast(bmpPixSize * CHAR_BIT), BI_RGB, m_pVideoBuffer->GetStride() * iHeight, 5000, 5000, 0, 0};
if (0 == StretchDIBits(hdc, originX, originY, width, height,
iLeft, iBottom, iRight-iLeft, iTop-iBottom, m_pVideoBuffer->GetBuffer(), &bmi, DIB_RGB_COLORS, SRCCOPY))
{
ret = FALSE;
}
}
}
}
return ret;
}
// Drawing code
BOOL SingleFace::ShowEggAvatar(HDC hdc, int width, int height, int originX, int originY)
{
static int errCount = 0;
BOOL ret = FALSE;
if (m_pImageBuffer && SUCCEEDED(m_pImageBuffer->Allocate(width, height, FTIMAGEFORMAT_UINT8_B8G8R8A8)))
{
memset(m_pImageBuffer->GetBuffer(), 0, m_pImageBuffer->GetStride() * height); // clear to black
m_eggavatar.SetScaleAndTranslationToWindow(height, width);
m_eggavatar.DrawImage(m_pImageBuffer);
BITMAPINFO bmi = {sizeof(BITMAPINFO), width, height, 1, static_cast(m_pImageBuffer->GetBytesPerPixel() * CHAR_BIT), BI_RGB, m_pImageBuffer->GetStride() * height, 5000, 5000, 0, 0};
errCount += (0 == StretchDIBits(hdc, 0, 0, width, height, 0, 0, width, height, m_pImageBuffer->GetBuffer(), &bmi, DIB_RGB_COLORS, SRCCOPY));
ret = TRUE;
}
return ret;
}
// Draw the egg head and the camera video with the mask superimposed.
BOOL SingleFace::PaintWindow(HDC hdc, HWND hWnd)
{
static int errCount = 0;
BOOL ret = FALSE;
RECT rect;
GetClientRect(hWnd, &rect);
int width = rect.right - rect.left;
int height = rect.bottom - rect.top;
int halfWidth = width/2;
// Show the video on the right of the window
errCount += !ShowVideo(hdc, width - halfWidth, height, halfWidth, 0);
// Draw the egg avatar on the left of the window
errCount += !ShowEggAvatar(hdc, halfWidth, height, 0, 0);
return ret;
}
/*
* The "Face Tracker" helper class is generic. It will call back this function
* after a face has been successfully tracked. The code in the call back passes the parameters
* to the Egg Avatar, so it can be animated.
*/
void SingleFace::FTHelperCallingBack(PVOID pVoid)
{
SingleFace* pApp = reinterpret_cast(pVoid);
if (pApp)
{
IFTResult* pResult = pApp->m_FTHelper.GetResult();
if (pResult && SUCCEEDED(pResult->GetStatus()))
{
FLOAT* pAU = NULL;
UINT numAU;
pResult->GetAUCoefficients(&pAU, &numAU);
pApp->m_eggavatar.SetCandideAU(pAU, numAU);
FLOAT scale;
FLOAT rotationXYZ[3];
FLOAT translationXYZ[3];
pResult->Get3DPose(&scale, rotationXYZ, translationXYZ);
pApp->m_eggavatar.SetTranslations(translationXYZ[0], translationXYZ[1], translationXYZ[2]);
pApp->m_eggavatar.SetRotations(rotationXYZ[0], rotationXYZ[1], rotationXYZ[2]);
}
}
}
void SingleFace::ParseCmdString(PWSTR lpCmdLine)
{
const WCHAR KEY_DEPTH[] = L"-Depth";
const WCHAR KEY_COLOR[] = L"-Color";
const WCHAR KEY_NEAR_MODE[] = L"-NearMode";
const WCHAR KEY_DEFAULT_DISTANCE_MODE[] = L"-DefaultDistanceMode";
const WCHAR KEY_SEATED_SKELETON_MODE[] = L"-SeatedSkeleton";
const WCHAR STR_NUI_IMAGE_TYPE_DEPTH[] = L"DEPTH";
const WCHAR STR_NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX[] = L"PLAYERID";
const WCHAR STR_NUI_IMAGE_TYPE_COLOR[] = L"RGB";
const WCHAR STR_NUI_IMAGE_TYPE_COLOR_YUV[] = L"YUV";
const WCHAR STR_NUI_IMAGE_RESOLUTION_80x60[] = L"80x60";
const WCHAR STR_NUI_IMAGE_RESOLUTION_320x240[] = L"320x240";
const WCHAR STR_NUI_IMAGE_RESOLUTION_640x480[] = L"640x480";
const WCHAR STR_NUI_IMAGE_RESOLUTION_1280x960[] = L"1280x960";
enum TOKEN_ENUM
{
TOKEN_ERROR,
TOKEN_DEPTH,
TOKEN_COLOR,
TOKEN_NEARMODE,
TOKEN_DEFAULTDISTANCEMODE,
TOKEN_SEATEDSKELETON
};
int argc = 0;
LPWSTR *argv = CommandLineToArgvW(lpCmdLine, &argc);
for(int i = 0; i < argc; i++)
{
NUI_IMAGE_TYPE* pType = NULL;
NUI_IMAGE_RESOLUTION* pRes = NULL;
TOKEN_ENUM tokenType = TOKEN_ERROR;
PWCHAR context = NULL;
PWCHAR token = wcstok_s(argv, L":", &context);
if(0 == wcsncmp(token, KEY_DEPTH, ARRAYSIZE(KEY_DEPTH)))
{
tokenType = TOKEN_DEPTH;
pType = &m_depthType;
pRes = &m_depthRes;
}
else if(0 == wcsncmp(token, KEY_COLOR, ARRAYSIZE(KEY_COLOR)))
{
tokenType = TOKEN_COLOR;
pType = &m_colorType;
pRes = &m_colorRes;
}
else if(0 == wcsncmp(token, KEY_NEAR_MODE, ARRAYSIZE(KEY_NEAR_MODE)))
{
tokenType = TOKEN_NEARMODE;
m_bNearMode = TRUE;
}
else if(0 == wcsncmp(token, KEY_DEFAULT_DISTANCE_MODE, ARRAYSIZE(KEY_DEFAULT_DISTANCE_MODE)))
{
tokenType = TOKEN_DEFAULTDISTANCEMODE;
m_bNearMode = FALSE;
}
else if(0 == wcsncmp(token, KEY_SEATED_SKELETON_MODE, ARRAYSIZE(KEY_SEATED_SKELETON_MODE)))
{
tokenType = TOKEN_SEATEDSKELETON;
m_bSeatedSkeletonMode = TRUE;
}
if(tokenType == TOKEN_DEPTH || tokenType == TOKEN_COLOR)
{
_ASSERT(pType != NULL && pRes != NULL);
while((token = wcstok_s(NULL, L":", &context)) != NULL)
{
if(0 == wcsncmp(token, STR_NUI_IMAGE_TYPE_DEPTH, ARRAYSIZE(STR_NUI_IMAGE_TYPE_DEPTH)))
{
*pType = NUI_IMAGE_TYPE_DEPTH;
}
else if(0 == wcsncmp(token, STR_NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX, ARRAYSIZE(STR_NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX)))
{
*pType = NUI_IMAGE_TYPE_DEPTH_AND_PLAYER_INDEX;
}
else if(0 == wcsncmp(token, STR_NUI_IMAGE_TYPE_COLOR, ARRAYSIZE(STR_NUI_IMAGE_TYPE_COLOR)))
{
*pType = NUI_IMAGE_TYPE_COLOR;
}
else if(0 == wcsncmp(token, STR_NUI_IMAGE_TYPE_COLOR_YUV, ARRAYSIZE(STR_NUI_IMAGE_TYPE_COLOR_YUV)))
{
*pType = NUI_IMAGE_TYPE_COLOR_YUV;
}
else if(0 == wcsncmp(token, STR_NUI_IMAGE_RESOLUTION_80x60, ARRAYSIZE(STR_NUI_IMAGE_RESOLUTION_80x60)))
{
*pRes = NUI_IMAGE_RESOLUTION_80x60;
}
else if(0 == wcsncmp(token, STR_NUI_IMAGE_RESOLUTION_320x240, ARRAYSIZE(STR_NUI_IMAGE_RESOLUTION_320x240)))
{
*pRes = NUI_IMAGE_RESOLUTION_320x240;
}
else if(0 == wcsncmp(token, STR_NUI_IMAGE_RESOLUTION_640x480, ARRAYSIZE(STR_NUI_IMAGE_RESOLUTION_640x480)))
{
*pRes = NUI_IMAGE_RESOLUTION_640x480;
}
else if(0 == wcsncmp(token, STR_NUI_IMAGE_RESOLUTION_1280x960, ARRAYSIZE(STR_NUI_IMAGE_RESOLUTION_1280x960)))
{
*pRes = NUI_IMAGE_RESOLUTION_1280x960;
}
}
}
}
if(argv) LocalFree(argv);
}
// Program's main entry point
int APIENTRY wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, PWSTR lpCmdLine, int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
SingleFace app;
HeapSetInformation(NULL, HeapEnableTerminationOnCorruption, NULL, 0);
return app.Run(hInstance, lpCmdLine, nCmdShow);
}









二.实测效果图:(活生生把美女脸“切割”出了形状,哈哈~!)














三.例程工程分享:






http://pan.baidu.com/s/1qYiv7HU

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